Portal RTX (Remix) - underutilization on RDNA2 hardware

This page summarizes the projects mentioned and recommended in the original post on /r/Amd

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  • FidelityFX-FSR

    FidelityFX Super Resolution

  • Same Unity release had also included FSR (which are open-source shaders: one, two)

  • FidelityFX-FSR2

    FidelityFX Super Resolution 2

  • Same Unity release had also included FSR (which are open-source shaders: one, two)

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  • Q2RTX

    NVIDIA’s implementation of RTX ray-tracing in Quake II

  • I'm not confusing anything, I've been following this stuff very closely, Q2VKPT was a solo project by Christoph Schied and was actually primarily meant to showcase/test his denoiser, Nvidia saw his project, thought it was cool and probably that it would be a good test bench for VulkanRT and so they've decided to expand on his project to see how far they could take it. Quake II RTX is absolutely open source, since the original code is licensed under GPL v.2 it can't be proprietary nor contain proprietary code in any way, that's why DLSS and Flow were never implemented, because if they were they would have to be open sourced as well (though Flow has been recently open sourced anyway), here is the code: https://github.com/NVIDIA/Q2RTX

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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