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JimmysUnityUtilities
xxHash | JimmysUnityUtilities | |
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1 | 2 | |
236 | 128 | |
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0.0 | 7.1 | |
10 months ago | 13 days ago | |
C# | C# | |
MIT License | Do What The F*ck You Want To Public License |
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JimmysUnityUtilities
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Using players' song files at runtime?
Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
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System.Random not behaving deterministically?
I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.
What are some alternatives?
Unity.Mathematics - The C# math library used in Unity providing vector types and math functions with a shader like syntax
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
unity-utils - Useful unity utilities
Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity
RayCarrot.RCP.Metro - Rayman Control Panel (4.0.0 and above)
UnitySimpleFileBrowser - A uGUI based runtime file browser for Unity 3D (draggable and resizable)
deconstructing-samples - Basic to advance Deconstruct code samples
apple-signin-unity - Unity plugin to support Sign In With Apple Id
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity