JimmysUnityUtilities VS apple-signin-unity

Compare JimmysUnityUtilities vs apple-signin-unity and see what are their differences.

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JimmysUnityUtilities apple-signin-unity
2 3
128 564
- -
7.5 4.2
about 2 months ago 7 days ago
C# C#
Do What The F*ck You Want To Public License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

JimmysUnityUtilities

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

apple-signin-unity

Posts with mentions or reviews of apple-signin-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-12.

What are some alternatives?

When comparing JimmysUnityUtilities and apple-signin-unity you can also consider the following projects:

xxHash - A pure C# implementation of xxhash algorithm

Unity-Android-SDK-Plugins - Android SDK/Library/Plugins (aar) for Unity Developers

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

MapsSDK-Unity - This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.

unity-utils - Useful unity utilities

Unity-AnimatorTransitionCopier - A simple tool for copying and pasting transitions in Animator Editor.

Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

universal-sdk-unity - The Universal SDK for Unity provides a modern way of implementing Social Login APIs.

Unity.Mathematics - The C# math library used in Unity providing vector types and math functions with a shader like syntax

CAS-Unity - CAS.AI Unity plugin for monetizing mobile applications.