xxHash
A pure C# implementation of xxhash algorithm (by uranium62)
Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax (by Unity-Technologies)
xxHash | Unity.Mathematics | |
---|---|---|
1 | 4 | |
236 | 1,368 | |
- | 0.6% | |
0.0 | 7.0 | |
10 months ago | 4 months ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xxHash
Posts with mentions or reviews of xxHash.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-25.
Unity.Mathematics
Posts with mentions or reviews of Unity.Mathematics.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-25.
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System.Random not behaving deterministically?
com.unity.mathematics package comes with a new random generator that should be deterministic as well as many other math types and functions for DOTS / Burst
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Cross Platform Hardware Intrinsic Helper APIs
I'm working on my personal math library that is mostly compatible with Unity.Mathematics however the performance of it is quite poor when comparing it to System.Numerics.
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Maybe i need to rethink that automatic naming
its for a compatibility library for https://github.com/Unity-Technologies/Unity.Mathematics so i would like to keep the names
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Anyway to import unity.mathematics as a dependency in a non unity project?
So, Unity's Mathematics library is open source: https://github.com/Unity-Technologies/Unity.Mathematics but I don't think the license actually lets you use it in projects that are not in Unity.
What are some alternatives?
When comparing xxHash and Unity.Mathematics you can also consider the following projects:
JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity