JimmysUnityUtilities
UnityLibrary
JimmysUnityUtilities | UnityLibrary | |
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2 | 1 | |
128 | 3,616 | |
- | 1.9% | |
7.1 | 4.2 | |
11 days ago | 7 months ago | |
C# | C# | |
Do What The F*ck You Want To Public License | MIT License |
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JimmysUnityUtilities
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Using players' song files at runtime?
Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
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System.Random not behaving deterministically?
I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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