upbge
Godot
upbge | Godot | |
---|---|---|
27 | 2,745 | |
1,348 | 83,900 | |
1.6% | 1.5% | |
10.0 | 10.0 | |
1 day ago | about 10 hours ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
upbge
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Starting with 2d games is very good advice however if the child is mostly interested in 3d, well not the most helpful advice.
Some people here forget that children are way more tolerant of not understanding things than adults are. They just want to get a quick taste not necessary dedicate their life to the study of game development.
I think something like RPG in a Box https://rpginabox.com/ is nice if the child likes Minecraft-style graphics. Also it is worth checking out if modding an existing games is something that might be of interest. Also blender is perfect, as it allows to focus on certain aspects on modeling first and in has an amazing game engine that can be solely driven by logic bricks: https://upbge.org/#/
Still, I think even something like Unreal should not be ruled out if the child is dead set on making a "real" game (9 years is a bit pushing it admittedly with help it might work out). For a visually-motivated child that has access to beefy computer, Unreal is the perfect tool to get things done early and fast. Load the starter template and they have a character they can walk around with in the first minute. Grab some free-for-the-month asset packs and they can make decent looking levels in a day or two that they can show friends and be proud of. And if they get to the point of needing logic, the visual scripting language is more than enough to make complete games in it.
Unreal is a monster of complexity but but perfect for just hacking together a quick asset-flip demo one can feel good about. They will learn about the realities of game dev soon enough, let them have some fun.
Also, if the child is the kind to need a more focused approach, blender is a nice choice
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Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
It's not as monolithic as you'd think. There are lots of engines out there but their communities aren't very vocal compared to Unity, Unreal, and especially Godot's community.
Take a look at: https://itch.io/game-development/engines/most-projects
And
https://www.gamedeveloper.com/blogs/the-generous-space-of-al...
If you look at both of these you'll see just how many engines there are and neither of these cover everything. There are plenty of engines popular in the Python community that no one outside of it are aware of. Such as Arcade [0], Python-Tcod [1], Ursina [2], UPBGE [3], and Panda3D [4]. But based on your description you'd really like https://gdevelop.io/. It embraces exactly what you're describing where you can build a game but just installing entire features others have made and put online into your game.
[0] Beginner friendly 2D library:
[1] Rougelike: https://python-tcod.readthedocs.io/en/latest/
[2] Beginner friendly 3D engine (built on Panda3D): https://www.ursinaengine.org/
[3] Blender Game Engine Fork: https://upbge.org/
[4] Highly flexible code first 3D engine: https://panda3d.org/
- Upbge is an open-source, 3D game engine forked from the old Blender Game Engine
- Ask HN: Favorite Game Engine?
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Should I focus on C# or Pygame?
UPBGE which was formerly part of Blender is the only modern 3D engine I know of that supports Python for game development.
- I made a resident evil parody game using UPBGE (blender game engine), and it's in second person
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HELP! Unable to enable "Bricky Nodes" or "Logic Nodes+"
Otherwise, if it doesn't work, I'd suggest creating an issue at the UPBGE repository: https://github.com/upbge/upbge/issues
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A new background for Windows made by me! It's my first time, opinions?
Yeah, they some people came back and revived it, they're adding some hella cool features like being able to render with eeve https://github.com/UPBGE/upbge
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Have a issue wiht 0.3, Please help!!
Link to issue:https://github.com/UPBGE/upbge/issues/1760
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is there Can Blender be used to create virtual tours of interior spaces?
Another would be https://upbge.org/ 3D game engine forked from the old Blender Game Engine and deployed with Blender itself.
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
Blender-Guide - Blender Guide
bevy - A refreshingly simple data-driven game engine built in Rust
ScratchWikiSkin2 - Skin for the Scratch Wiki.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
godot-lang-support - A community-maintained list of Language Support Projects for Godot Engine.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
AUXL - A-Frame UX Library : A Web XR System, Support Components, World Maps, Object Generators, Universal Controller & Interactive Powers.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
godot-nim-stub - Stub for Godot project with Nim support
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
cpython - Alternative StdLib for Nim for Python targets, hijacks Python StdLib for Nim
ursina - A game engine powered by python and panda3d.