unity-deterministic-physics VS MathUtilities

Compare unity-deterministic-physics vs MathUtilities and see what are their differences.

unity-deterministic-physics

Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats (by Kimbatt)

MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years. (by zalo)
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unity-deterministic-physics MathUtilities
2 3
455 4,097
- -
0.0 2.7
3 months ago 5 months ago
C# C#
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

unity-deterministic-physics

Posts with mentions or reviews of unity-deterministic-physics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-07.

MathUtilities

Posts with mentions or reviews of MathUtilities. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing unity-deterministic-physics and MathUtilities you can also consider the following projects:

2DFPhysics - 2D fixed-point physics for Unity (WIP).

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

EntityComponentSystemSamples

JimmysUnityUtilities - A bunch of code I like to have on hand while working in Unity

com.mitay-walle.phys-sound - The PhysSound system adds the ability to bring your physics to life through the use of impact and sliding sounds. The system works with both 2D and 3D physics.

soft-float-starter-pack - Software implementation of floating point numbers and operations

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

libm - A port of MUSL's libm to Rust.

WorldWrap - Framework for creating lightweight seamless wrapping worlds in the Unity Game Engine (v1.0.0)