unity-csharp-basics-1
persistent-data
unity-csharp-basics-1 | persistent-data | |
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6 | 25 | |
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0.0 | 0.0 | |
almost 2 years ago | almost 2 years ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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unity-csharp-basics-1
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Want to Start Writing Code in Unity? Start Here! Unity C# Basics Part 1 - Writing Your First Script | Full Tutorial in Comments
As always, the full project is available on GitHub!
persistent-data
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead.
Full Tutorial on YouTube
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Need persistent data across runs of your Unity game? Don't use PlayerPrefs for your game state! Here's how you can easily store your arbitrary game state in files instead. Full Tutorial in Comments
As always, the full project for this video is available on GitHub!
What are some alternatives?
projectile-trajectory - Learn how to use a Line Renderer and a basic kinematic equation to show the trajectory of any projectile! We're using a grenade in this case, but it can be applied to cannon balls, bullets affected by gravity, throwing a banana, or any other projectile!
urp-decal-projector - Learn about the URP Decal Projector in this tutorial repository and video!
hdrp-decal-projector - Learn about the HDRP Decal Projector in this tutorial repository and video!
bullet-impacts - In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph
unity-iap-2023 - Learn how to set up Unity IAP for both Google Play and the Apple App Store