ultimatepp
imgui
ultimatepp | imgui | |
---|---|---|
21 | 351 | |
737 | 55,870 | |
2.4% | - | |
9.5 | 9.7 | |
5 days ago | 8 days ago | |
C++ | C++ | |
BSD 2-clause "Simplified" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ultimatepp
- Ask HN: What are some unpopular technologies you wish people knew more about?
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Hey guys, just wanted to share some exciting news with you all. U++ 2022.3 has recently been released and there's one big change that everyone should know about. So, what's the big change you ask? Well, you'll have to download the latest version to find out! Happy coding!
For more information, you can also visit our official site: https://www.ultimatepp.org/.
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MacOS IDE multiplatform
Have you considered Ultimate++?
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[Cpp] Une assez grande liste de bibliothèques graphiques C ++
U++
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U++ 2022.3 has been release with one major change
You can also visit our official site for more information.
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-🎄- 2022 Day 24 Solutions -🎄-
U++ (C++ framework)
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C++ Projects with GUI
The true thing is that you may find U++ framework very interesting. We created our framework to be extremely easy to use by beginners. We prepared various tutorials that will teach you how to create powerful UI applications with our technology.
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Tic tac toe ine c++ ?
Some say qt, others wxwidgets, u++, sfml, here is a video from quick search on wxwidgets and c++ for beginners https://www.youtube.com/watch?v=FOIbK4bJKS8 Choosethem depending on learning curve and where they will take you, you might learn something harder because it takes you farther to where you want to go.
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-🎄- 2022 Day 10 Solutions -🎄-
U++ (C++ GUI/RAD framework) day 10 solution at github
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-🎄- 2022 Day 9 Solutions -🎄-
U++ (C++ framework): https://github.com/ped7g/adventofcode/blob/main/2022-upp/09_rope_bridge/09_rope_bridge.cpp
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
VulkanSceneGraph - Vulkan & C++17 based Scene Graph Project
wxWidgets - Cross-Platform C++ GUI Library
filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
mindforger - Thinking notebook and Markdown editor with LLM wingman.
NanoGUI - Minimalistic GUI library for OpenGL
Elements C++ GUI library - Elements C++ GUI library
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
fyne - Cross platform GUI toolkit in Go inspired by Material Design
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
OctaneGUI - OctaneGUI is a renderer agnostic multi-window multi-platform UI library for C++.
CEGUI