trois
polygonjs
trois | polygonjs | |
---|---|---|
10 | 173 | |
4,072 | 553 | |
1.0% | - | |
1.6 | 9.6 | |
10 months ago | 17 days ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
trois
- React, angular ili vue?
-
Vue Shower Thoughts: Components Are Classes
Part of the reason is because libraries like Paper.js, Pixi.js, and Three.js are working with canvas, which doesn't have inner DOM elements. But the, I remembered Trois.js and it's amazing API for rendering 3D scenes via components.
- How to inject keys from a third party library?
-
Create a First Person Movement in React Three Fiber - Part 1
Because of this, many libraries emerged with the aim of using Three.js inside a framework. I have tried Angular Three and Trois.js for Vue but I prefer React Three Fiber because of its large community, examples and documentation but feel free to give a try to the other ones.
-
Is 3D the future? Is it worth investing in or is it a niche / gimmick?
As a Web 3D developers, I emphasis, the past years haven't been kind, the learning curve was steep and a lot of work has to be done to get a decent product, but I believe the trend is changing, the technology is getting more accessible and more recognized, a lot JavaScript libraries/frameworks are integrating three.js (React Fiber, Vue Trois ...) to their ecosystem extending the community, there are also more WebGL based editors some using three.js as an engine (Spline, Vectary ...) while they're far from being blender or 3ds Max, and they'll probably never will be, they're in active development and a good starting point toward a more software based development.
- Probably wrong sub
-
Vue 3 - UI Framework for large desktop app (Quasar or element plus + vuetify alpha?)
- VueUse (https://vueuse.org/) - Pinia (https://pinia.vuejs.org/) - Vite (obvs) - Tailwind as mentioned - Added Oruga :) - TroisJS (https://troisjs.github.io/) when I want to go 3d - Netlify CMS (I rely heavily on Netlify, at this point) Not going to use everything always, but this gives me the flexibility to go anywhere I want, with Vue at the heart of it all.
- Isometric game with VueJS, looking for recommandation
-
✨Top Vuejs Charts Libraries
⚡️ ViteJS / HMR Really fast development time with ViteJS/HMR ! Useful to create awesome 3D scenes. https://troisjs.github.io/
-
Simple starfield made with TroisJS (VueJS / ThreeJS)
TroisJS : https://github.com/troisjs/trois
polygonjs
-
Show HN: Checkers Twist – The game Checkers/Draughts/Dames on an irregular grid
- some corners will connect less than 4 tiles. This does the opposite of the previous point, as this removes diagonals. This limits your moves in a specific direction, but can also protect you from your opponents. It's the kind of features that can be used both as a defense and as attack.
And the boards are procedurally generated, so you can play unique games each time (or you can re-use the same boards if you like). It is done with my engine Polygonjs ( https://polygonjs.com/ ), and if you're curious about how the grid is built, here is an example scene you can play with: https://polygonjs.com/gui/irregular_quad_relaxation/edit .
The game is not free on Steam/iOS, but the demo has no time limit, it just gives you a handful of boards to play with.
I hope that's fun!
- Trailer: https://www.youtube.com/watch?v=GAfUvwuLueI
-
On the importance to make games during the game engine's development
That's the path I took with Polygonjs ( https://polygonjs.com ), and a game I've just released ( https://polyreplay.com/minesweepertwist ), with more coming shortly.
But it didn't start like that. It only started as a tool I could use to deliver client projects, as I was trying to become a freelance for interactive 3D scenes for the web.
Project after project ( some examples here: https://polygon-lab.com/ ), I could improve Polygonjs. Then I found clients who would be interested enough to buy licenses, and would give valuable feedback which would help the project grow even more.
And a few clients asking for not just interactive sites, but also games. This pushed Polygonjs further, and after several games released, it definitely qualifies as a game engine.
So this is generally an advice I give to people who want to become freelancers. Build a tool that solves a problem in your space, as this gives you an edge, and you'll also get the chance to confront that tool to reality, which will help it - and you - grow. This becomes a virtuous circle very quickly.
- Threestudio – A unified framework for 3D content generation
-
how can I convert a 3D model into an SDF, a signed distance field
You can have a look how I do it in Polygonjs (which is a node-based design tool based on threejs), in this example scene.
-
ThreeJS capabilities
If you're familiar with Houdini, I invite you to try Polygonjs, which is based on threejs and inspired by Houdini. You can basically build threejs in a procedural way, with just nodes.
-
I’m starting to get into generative media and visual making and I want to know what software to use other than touchdesigner.
You could try Polygonjs. It's inspired by Houdini, so has a lot in common with TouchDesigner (it's fully node-based, you can create audio reactive apps), and it works on the web, which makes scenes very easy to share.
-
Help me out ya’ll. Spline 3D vs Dora 3D?
Can I invite you to try Polygonjs as well?
-
Sdf – Generate 3D meshes based on SDFs
you can generate an SDF from a mesh with [Polygonjs](https://polygonjs.com). Here is an [example scene](https://polygonjs.com/examples/bynode:mat:raymarchingbuilder...).
It won't generate a function, though. Instead it creates a 3D texture which is used inside the raymarching material. In my experience this is much more performant, and also art-directable.
(disclaimer, I'm building Polygonjs)
-
Need help for job
It sounds like you need a dynamic system that runs in the browser. Maybe try Polygonjs ( https://polygonjs.com )? The the 3rd interactive scene on the front page gives an idea of a dynamic model. I run it, if that of interest, happy to give more examples
-
Vegetation modelling tool
If you ever wanted to do a vegetation modelling tool for the web, I invite you to try it on Polygonjs, it has a lot of similarities with Houdini (node-based, procedural modeling, HDA system, etc) and is all web/realtime. And open source.
What are some alternatives?
model-viewer - Easily display interactive 3D models on the web and in AR!
Spector.js - Explore and Troubleshoot your WebGL scenes with ease.
lamina - 🍰 An extensible, layer based shader material for ThreeJS
three.js - JavaScript 3D Library.
glfx.js - An image effects library for JavaScript using WebGL
nodes-io - A new way to create with code.
harp.gl - 3D web map rendering engine written in TypeScript using three.js
lume - Create 3D web applications with HTML. Bring a new depth to your DOM!
unplugin-vue-components - 📲 On-demand components auto importing for Vue
react-three-fiber - 🇨🇭 A React renderer for Three.js
threejs-sandbox - Set of experiments and extensions to THREE.js.
lume - 🔥 Static site generator for Deno 🦕