Is 3D the future? Is it worth investing in or is it a niche / gimmick?

This page summarizes the projects mentioned and recommended in the original post on /r/threejs

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  • SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
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  • dom-overlays

    A feature incubation repo for layering DOM content on/in WebXR content. Feature lead: Piotr Bialecki

    _ "is there any application in 3D that cant just as well be solved in 2D" Web 3D is never meant to compete with 2D interfaces, it is meant to complete it, WebXR is even integrating the DOM within AR/VR for a 2D UI.

  • react-three-fiber

    🇨🇭 A React renderer for Three.js

    As a Web 3D developers, I emphasis, the past years haven't been kind, the learning curve was steep and a lot of work has to be done to get a decent product, but I believe the trend is changing, the technology is getting more accessible and more recognized, a lot JavaScript libraries/frameworks are integrating three.js (React Fiber, Vue Trois ...) to their ecosystem extending the community, there are also more WebGL based editors some using three.js as an engine (Spline, Vectary ...) while they're far from being blender or 3ds Max, and they'll probably never will be, they're in active development and a good starting point toward a more software based development.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

  • trois

    ✨ ThreeJS + VueJS 3 + ViteJS ⚡

    As a Web 3D developers, I emphasis, the past years haven't been kind, the learning curve was steep and a lot of work has to be done to get a decent product, but I believe the trend is changing, the technology is getting more accessible and more recognized, a lot JavaScript libraries/frameworks are integrating three.js (React Fiber, Vue Trois ...) to their ecosystem extending the community, there are also more WebGL based editors some using three.js as an engine (Spline, Vectary ...) while they're far from being blender or 3ds Max, and they'll probably never will be, they're in active development and a good starting point toward a more software based development.

  • polygonjs

    node-based WebGL design tool

    I'm an active participant in the space, by creating an editor, Polygonjs, and it's great to see so many creators inspired by the tech evolving.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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