tinyrenderer
Cesium
tinyrenderer | Cesium | |
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61 | 10 | |
19,389 | 11,862 | |
- | 1.2% | |
0.0 | 9.8 | |
6 months ago | 6 days ago | |
C++ | JavaScript | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinyrenderer
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How to Become a Software Engineer ?
C++: How OpenGL works: software rendering in 500 lines of code
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From scratch OpenGL and shaders with raw Xlib
I don’t think that exists (I sure would like for it to), but until it does you could amuse yourself with:
- A 500-line (non-OpenGL-compatible) 3D rasterizer: https://github.com/ssloy/tinyrenderer/wiki.
- A “hello Wayland” app written in C without libwayland or anything else: https://gaultier.github.io/blog/wayland_from_scratch.html.
- A “hello X11” app written in x86-64 assembly(!) without libX11, libxcb, or anything else: https://gaultier.github.io/blog/x11_x64.html.
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Tiny Compiler – Writing a Compiler in a Weekend
the tinyrenderer[1] project has been on my todos forever now. glad to see the author is writing more self-paced programming projects.
[1]: https://github.com/ssloy/tinyrenderer
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
There are a couple of excellent resources out there for implementing 3D rendering from scratch.
On that I cannot recommend enough is this github repo:
https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting...
If you are more of a visual learner, this guy is also a treasure trove:
https://www.youtube.com/watch?v=ih20l3pJoeU
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Ask HN: What books or courses do you know similar to "From Nand to Tetris"?
Other people have mentioned ray-tracing in one weekend
If anyone is really interested in graphics I would also recommend TinyRenderer
https://github.com/ssloy/tinyrenderer/wiki
This one is a CPU-based rasterizing renderer
Its good if you want to get a good understanding of what a GPU does underneath
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Trying to learn wgpu
I was in a similar position to you, and I first did this https://github.com/ssloy/tinyrenderer/wiki
- Where do I start learning graphics programming?
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Recommendation for graphics experimentation project
Yes, my thoughts exactly, shader!=program on GPU. It's just a code which calculates pixel color or pixel position. See for example this: https://github.com/ssloy/tinyrenderer/blob/master/main.cpp. It's not GLSL or anything uploadable to GPU yet it's still a shader.
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I have a few months to prepare for an interview. Is there a project that would get me at least part of the way there for the interview?
In terms of a project which would be worthwhile, I think building a software rasterizer from scratch is a useful first step. TinyRenderer is a great place to start. Looking at the high level overview of many graphics subjects, ScratchAPixel is a valuable resource. Theres also just great information in some of the rote graphics programming textbooks (Michael Abrash's Black Book fully available online from Jason Gregory, and this book is really interesting). The "RayTracer in a weekend" series is also (seemingly) very illuminating (no pun intended).
Cesium
- CesiumJS - a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin. It uses WebGL for hardware-accelerated graphics, and is cross-platform, cross-browser, and tuned for dynamic-data visualization
- 뉴스 스크랩 2022-10-11
- CesiumJS: JavaScript library for creating 3D/2D maps in a web browser
- Web Scraping GitHub Page
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Can someone tell me if this vertex shader is defining a Sphere
My only problem is I can't tell if this is where the sphereical shape of the point is being defined: https://github.com/CesiumGS/cesium/blob/main/Source/Shaders/PointPrimitiveCollectionVS.glsl
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Can someone help me figure out where this WebGL Library is creating this sphere?
The actual definition of a pointPrimitive
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Integrating Cesium in a WordPress site
I'd like to use Cesium ( https://github.com/CesiumGS/cesium ) in a WordPress site. It's a rather large Javascript library, and I expect there are some intricacies around integrating it into WP's own Javascript. Has anyone tackled this before and do you have any pointers?
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A curated list of awesome things related to Vue.js
vue-stack-cesium - A minimal sample configuration project with CesiumJS and all the awesome vue features. The project contains many examples how to combine and use certain packages to get started.
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Create a satellite tracker from scratch in 30 lines of JavaScript
We'll use CesiumJS to visualize the result, but you can use any library/engine that can take in longitude, latitude, and height.
- MapLibre GL is a free and open-source fork of mapbox-gl-JS
What are some alternatives?
sokol - minimal cross-platform standalone C headers
Leaflet - 🍃 JavaScript library for mobile-friendly interactive maps 🇺🇦
raylib - A simple and easy-to-use library to enjoy videogames programming
mapbox.js - Mapbox JavaScript API, a Leaflet Plugin
BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.
OpenLayers3 - OpenLayers
deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)
terriajs - A library for building rich, web-based geospatial data platforms.
Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.
maplibre-native - MapLibre Native - Interactive vector tile maps for iOS, Android and other platforms.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
gmaps - the easiest way to use Google Maps