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The actual definition of a pointPrimitive
You can use a texture, but the lookups add up. I usually discard by distance, or use alpha and alpha_to_coverage, depending on how i want to do antialiasing. This https://spite.github.io/genuary-2022/23/ uses points in a similar fashion (https://github.com/spite/genuary-2022/blob/main/modules/particles.js) (i've just realised it doesn't work properly on linux)
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