tinygltf
Header only C++11 tiny glTF 2.0 library (by syoyo)
OpenGL-4-Shading-Language-Cookbook-Third-Edition
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt (by PacktPublishing)
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tinygltf | OpenGL-4-Shading-Language-Cookbook-Third-Edition | |
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8 | 2 | |
1,882 | 295 | |
- | 0.0% | |
7.9 | 0.8 | |
about 1 month ago | about 1 year ago | |
C++ | C | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinygltf
Posts with mentions or reviews of tinygltf.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-17.
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gLTF Tangent space normals with DirectX 11
Hey. I am trying to adopt gLTF 2.0 in my "engine". I am using tinyGLTF library. I have troubles with reconstruction of tangent normals. When I try to convert sampled normal vNt from normal map into world space by multiplying by TBN matrix I get a wrong result:
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Can USDZ, glTF and GLB files contain a virus?
Here's an example of a recently patched remote code execution vulnerability in a library that parses gltf: https://github.com/syoyo/tinygltf/issues/368
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Redefinition of ... previously defined despite using #pragma once
I'm playing around with my own OpenGL rendering engine and I'm encountering an error when trying to include the tiny_gltf.h library found here. Every definition in the tiny_gltf.h header is throwing an error similar to the following:
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Where, online, can I download the .tar.gz file for tinygltf?
I searched for tinygltf in Google and found https://github.com/syoyo/tinygltf. I'm on mobile and didn't see the download link, but I switched the browser to desktop mode and there the green Code button is visible. And uf you click on it, you see the Download Zip link.
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Want to draw outlines on mesh using Geometry Shader, can't get mesh to render anything when using triangles_adjacency
If so, what if I'm using tiny_gltf, I don't get vectors of vertices so I can't sort them different. As far as I know.
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Good entry-level model format with animation
Or, alternatively https://github.com/syoyo/tinygltf
- Any opensource lib for loading gitf files? Something lightweight if possible
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Is there a simple and reliable static object loader out there?
If you want a file format that is much more featureful and much more shippable, look at https://github.com/syoyo/tinygltf
OpenGL-4-Shading-Language-Cookbook-Third-Edition
Posts with mentions or reviews of OpenGL-4-Shading-Language-Cookbook-Third-Edition.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-17.
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Want to render outlines (quads) on a mesh, similar to a drawing using a Geometry Shader. Can't get anything to render on-screen when using triangles_adjacency.
After looking at the code provided by the book, I noticed they load models using a custom function called loadWithAdjacency.
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Want to draw outlines on mesh using Geometry Shader, can't get mesh to render anything when using triangles_adjacency
I found an interesting solution in OpenGL 4 Shading Language Cookbook, 3rd Edition using a geometry shader. This is the shader provided by the book.
What are some alternatives?
When comparing tinygltf and OpenGL-4-Shading-Language-Cookbook-Third-Edition you can also consider the following projects:
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
3DWorld - 3D Procedural Game Engine Using OpenGL
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
WickedEngine - 3D engine with modern graphics
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
single_file_libs - List of single-file C/C++ libraries.
tinyobjloader - Tiny but powerful single file wavefront obj loader