tinygltf
WickedEngine
Our great sponsors
tinygltf | WickedEngine | |
---|---|---|
8 | 9 | |
1,868 | 5,268 | |
- | - | |
7.9 | 9.5 | |
2 days ago | 1 day ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tinygltf
-
Want to draw outlines on mesh using Geometry Shader, can't get mesh to render anything when using triangles_adjacency
If so, what if I'm using tiny_gltf, I don't get vectors of vertices so I can't sort them different. As far as I know.
-
Good entry-level model format with animation
Or, alternatively https://github.com/syoyo/tinygltf
- Any opensource lib for loading gitf files? Something lightweight if possible
-
Is there a simple and reliable static object loader out there?
If you want a file format that is much more featureful and much more shippable, look at https://github.com/syoyo/tinygltf
WickedEngine
- List of Unity alternatives
-
Defold: Open-source Lua game engine with console support
What about Wicked Engine?
- Serious question.. Can I use some existing engine and modify it to build my own-ish solution?
-
Real-time Rendering engines with a C++ API?
Wicked Engine
-
SDL vs Unreal
Code base really small because it develop by solo developer with help from some volunteer contibutors. Support DirectX12 and Vulkan. There is editor for edit and save scene file but it's not finish yet so you have to mostly add features that you want by yourself beside rendering part. https://github.com/turanszkij/WickedEngine
-
If you DON'T use UE/Unity what is your workflow
I just ran across the Wicked Engine yesterday. It's C++, cross-platform, MIT licensed and works with both DX12 and Vulkan. I had missed it in numerous searches I had done previously, so raising it here as it seems to be easy to miss.
-
A Rant on Developers
I'm not speaking out of my ass, either, I have very actively followed low-level development being done towards open-source engines such as Diligent and Wicked. I personally am a contributor to the latter engine, as well. It is baffling to me that independent developers don't support this platform.
What are some alternatives?
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
3DWorld - 3D Procedural Game Engine Using OpenGL
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
OpenGL-4-Shading-Language-Cookbook-Third-Edition - OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
vulkan-renderer - Game engine written with C++ and Vulkan.
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
FBX2glTF - A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
bcrt - Business card raytracer rendering SoundHound's Houndify logo