tinygltf
yocto-gl
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tinygltf
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gLTF Tangent space normals with DirectX 11
Hey. I am trying to adopt gLTF 2.0 in my "engine". I am using tinyGLTF library. I have troubles with reconstruction of tangent normals. When I try to convert sampled normal vNt from normal map into world space by multiplying by TBN matrix I get a wrong result:
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Can USDZ, glTF and GLB files contain a virus?
Here's an example of a recently patched remote code execution vulnerability in a library that parses gltf: https://github.com/syoyo/tinygltf/issues/368
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Redefinition of ... previously defined despite using #pragma once
I'm playing around with my own OpenGL rendering engine and I'm encountering an error when trying to include the tiny_gltf.h library found here. Every definition in the tiny_gltf.h header is throwing an error similar to the following:
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Where, online, can I download the .tar.gz file for tinygltf?
I searched for tinygltf in Google and found https://github.com/syoyo/tinygltf. I'm on mobile and didn't see the download link, but I switched the browser to desktop mode and there the green Code button is visible. And uf you click on it, you see the Download Zip link.
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Want to draw outlines on mesh using Geometry Shader, can't get mesh to render anything when using triangles_adjacency
If so, what if I'm using tiny_gltf, I don't get vectors of vertices so I can't sort them different. As far as I know.
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Good entry-level model format with animation
Or, alternatively https://github.com/syoyo/tinygltf
- Any opensource lib for loading gitf files? Something lightweight if possible
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Is there a simple and reliable static object loader out there?
If you want a file format that is much more featureful and much more shippable, look at https://github.com/syoyo/tinygltf
yocto-gl
What are some alternatives?
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
3DWorld - 3D Procedural Game Engine Using OpenGL
SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.
OpenGL-4-Shading-Language-Cookbook-Third-Edition - OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
F3D - Fast and minimalist 3D viewer.
WickedEngine - 3D engine with modern graphics
tinyraytracer - A brief computer graphics / rendering course
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render
muon - A subatomic path tracer.
single_file_libs - List of single-file C/C++ libraries.
Imath - Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics