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OpenGL-4-Shading-Language-Cookbook-Third-Edition
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
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I found an interesting solution in OpenGL 4 Shading Language Cookbook, 3rd Edition using a geometry shader. This is the shader provided by the book.
If so, what if I'm using tiny_gltf, I don't get vectors of vertices so I can't sort them different. As far as I know.
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