territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation (by weigert)
island_map
By Kromey
territory | island_map | |
---|---|---|
2 | 2 | |
329 | 0 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 3 years ago | |
C++ | Rust | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
territory
Posts with mentions or reviews of territory.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
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OpenGL Buffer Object Management in Infinite Terrain
A practical implementation in a real voxel project is actually here. I never actually hit any limits before.
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
island_map
Posts with mentions or reviews of island_map.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
-
SoilMachine: Multi-Layer Realtime Erosion System [WIP]
You're welcome to check out my repo of course, although apparently I've neglected to push the branch where I'm working on hydrology and won't be at that computer again until Monday.
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I'm getting started with procedural generation for a new game idea. Thoughts?
If you're interested I can share images of mine. My code is on GitHub too if you want to look at that or even give it a run, but beware it's pretty gnarly and poorly documented, and written in Rust. https://github.com/Kromey/island_map
What are some alternatives?
When comparing territory and island_map you can also consider the following projects:
voxelman - A voxel engine for godot. I'ts a c++ engine module.
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
SimpleWindErosion - Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation
sift3 - Repository sifter and hardlinker
terrain_generator - A (work-in-progress) terrain generator.
basic-voxel-engine - A Minecraft-like voxel engine, written in C++.
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
sprator - A GUI application to generate random sprites and export as icon.
territory vs voxelman
island_map vs SoilMachine
territory vs SoilMachine
island_map vs SimpleWindErosion
territory vs sift3
island_map vs terrain_generator
territory vs basic-voxel-engine
territory vs UE5VoxelTutorial
territory vs TinyEngine
territory vs sprator
territory vs SimpleWindErosion
territory vs terrain_generator