territory
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation (by weigert)
terrain_generator
A (work-in-progress) terrain generator. (by tay10r)
territory | terrain_generator | |
---|---|---|
2 | 1 | |
329 | 2 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 3 years ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
territory
Posts with mentions or reviews of territory.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
-
OpenGL Buffer Object Management in Infinite Terrain
A practical implementation in a real voxel project is actually here. I never actually hit any limits before.
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SoilMachine: Multi-Layer Realtime Erosion System [WIP]
This is already a C++ library / system! You should be able to run it on your linux repo of choice. I am also trying to make a "generalized" terrain generator. Once it's done, I'll probably voxelize and add dwarf fortress style agents like here.
terrain_generator
Posts with mentions or reviews of terrain_generator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
-
SoilMachine: Multi-Layer Realtime Erosion System [WIP]
Nice! Well I definitely prefer using other people's libraries, when it's practical. I had stopped working on the terrain editor to develop the erosion library, but the terrain editor I've started is here. Do you have a repo yet for your terrain generator?
What are some alternatives?
When comparing territory and terrain_generator you can also consider the following projects:
voxelman - A voxel engine for godot. I'ts a c++ engine module.
SimpleWindErosion - Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
slate - Pixel Art Editor
sift3 - Repository sifter and hardlinker
basic-voxel-engine - A Minecraft-like voxel engine, written in C++.
island_map
UE5VoxelTutorial - A collection of voxel mesh generation algorithms
TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++
sprator - A GUI application to generate random sprites and export as icon.
territory vs voxelman
terrain_generator vs SimpleWindErosion
territory vs SoilMachine
terrain_generator vs slate
territory vs sift3
terrain_generator vs SoilMachine
territory vs basic-voxel-engine
terrain_generator vs island_map
territory vs UE5VoxelTutorial
territory vs TinyEngine
territory vs sprator
territory vs island_map