tbox
MonoGame
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tbox | MonoGame | |
---|---|---|
6 | 95 | |
4,690 | 10,819 | |
1.2% | 1.7% | |
8.1 | 8.9 | |
about 1 month ago | 4 days ago | |
C | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tbox
- tbox 1.7.1 released, add fs watcher support
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Any Good Libraries for C?
a glib like library. https://github.com/tboox/tbox
- GitHub - tboox/tbox: 🎁 A glib-like multi-platform c library
- Show HN: A glib-like multi-platform C library
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Anyone used xmake?
Here's the github page for tbox, which xmake and xrepo rely on: https://github.com/tboox/tbox
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
Boost - Super-project for modularized Boost
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
APR - Mirror of Apache Portable Runtime
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
LibSourcey - C++14 evented IO libraries for high performance networking and media based applications
Stride Game Engine - Stride Game Engine (formerly Xenko)
cxxtools - www.tntnet.org
raylib - A simple and easy-to-use library to enjoy videogames programming
LibU - LibU is a multiplatform utility library written in C, with APIs for handling memory allocation, networking and URI parsing, string manipulation, debugging, and logging in a very compact way, plus many other miscellaneous tasks
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
abseil-cpp - Abseil Common Libraries (C++)
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.