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A fast entity component system (ECS) for C & C++Project mention: What's your way to create an ECS? | /r/gamedev | 2023-11-05
I'm trying to optimize my workflow as much as possible, and came across this thing called an ECS. After doing a little bit more digging I found some decent guides on how you would make one, I also found one premade called FLECS. FLECS is nice and all, but I was looking for something more simple that just has the bare bones of what I need and is also configurable. I haven't been able to really find anything like that, so I was wondering if anyone had an example of maybe their way of implementing an ECS. I know how to go about it, but I'm unsure of exactly what the code would look like.
🎁 A glib-like multi-platform c library
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Mirror of Apache Portable Runtime
LibU is a multiplatform utility library written in C, with APIs for handling memory allocation, networking and URI parsing, string manipulation, debugging, and logging in a very compact way, plus many other miscellaneous tasks
Source code of Ice framework (by ice)
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I put together an online playground for learning ECS without code (link in comment)
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What are some of the best open-source Framework projects in C? This list will help you: