taskvault-native
UnrealCLR
taskvault-native | UnrealCLR | |
---|---|---|
5 | 37 | |
- | 3,054 | |
- | - | |
- | 2.6 | |
- | 12 months ago | |
C# | ||
- | MIT License |
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taskvault-native
- Personal To-do App
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Cross-Platform Framework for Desktop Development?
I'm working on an open-source project using Avalonia if anyone wants to see the source: https://gitlab.com/taskvault/taskvault-native
- .NET is often seen as corporate and boring – What are some interesting/cool/unique projects and people?
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Developer seeking community support for privacy-friendly FOSS alternative to Todoist, TickTick, etc
TaskVault source code and Readme: Hosted on Gitlab
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TaskVault - FOSS alternative to Todoist, TickTick made with AvaloniaUI, ReactiveUI (work-in-progress)
TaskVault source code available here: https://gitlab.com/taskvault/taskvault-native
UnrealCLR
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
What are some alternatives?
Sonarr - Smart PVR for newsgroup and bittorrent users.
MonoGame - One framework for creating powerful cross-platform games.
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
planify - Task manager with Todoist and Nextcloud support designed for GNU/Linux 🚀
Stride Game Engine - Stride Game Engine (formerly Xenko)
Procedural
UrhoSharp - Code to integrate with the Urho3D engine
SharpSploit - SharpSploit is a .NET post-exploitation library written in C#
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
Duality - a 2D Game Development Framework
Wave Engine - This repository contains all the official samples of Evergine.