UnrealCLR
Unreal Engine .NET 6 integration (by nxrighthere)
Wave Engine
This repository contains all the official samples of Evergine. (by EvergineTeam)
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UnrealCLR | Wave Engine | |
---|---|---|
37 | 3 | |
3,048 | 118 | |
- | 0.8% | |
2.6 | 3.4 | |
11 months ago | 7 months ago | |
C# | ||
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
UnrealCLR
Posts with mentions or reviews of UnrealCLR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-09-12.
- Since you're asking yes u can use C# in unreal
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Unity plan pricing and packaging updates
https://github.com/nxrighthere/UnrealCLR
I'm also surprised though they haven't just gone and added C# support as a first class option, it seems like such an obvious win.
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Those who have worked in both unreal and unity, what have your experiences been like?
You can use C# in unreal: https://github.com/nxrighthere/UnrealCLR, they even got an epic megagrant.
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C#
Surprise motherfucker
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Will unreal add C# as an extra language?
UnrealCLR
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How come Godot is by far the most recommended game engine, yet there are very few noticeable successful games made by it?
UnrealCLR has an Epic megagrant and supports .NET 6 already.
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I’ll take “sentences I never thought I’d write” for 200, Alex
I mean, technically Unreal does have C# support via their community, but it lags a bit behind the engine and isn’t as fully featured as Unity or even Godot https://github.com/nxrighthere/UnrealCLR
- [PC Gamer] Unity is merging with a company who made a malware installer
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Why is unity partnering with a company best known for making malware?
Biggest thing to note is that there's no stable release as of yet, so using UnrealCLR right now might not be the best idea for commercial games. There's also a few engine APIs missing from UnrealCLR, but from my own understanding, most of the common ones are there and ready to use.
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Unity Employees "Mad and Stressed Out" Amidst Unexpected Layoffs
Wish they would turn this into an officially supported project: https://github.com/nxrighthere/UnrealCLR
Wave Engine
Posts with mentions or reviews of Wave Engine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-28.
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Do we really need monetization or is it a necessary evil?
So my question for you is, what do you think is the best way to handle in-game purchases? And also, what engine should we use to develop the game? We're considering newer engines so it's less bloated with users like Evergine, Yahaha, or Phaser. I've already talked to their reps, and so far, Yahaha and Phaser are the ones with robust monetization features, but I believe Phaser needs plugins for you to sell assets.
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Which game engine should I switch to from Unity after the IronSource merge?
https://evergine.com/ -- c# 3d engine
- Evergine, a multi-platform 3D engine for .NET
What are some alternatives?
When comparing UnrealCLR and Wave Engine you can also consider the following projects:
MonoGame - One framework for creating powerful cross-platform games.
Stride Game Engine - Stride Game Engine (formerly Xenko)
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
UrhoSharp - Code to integrate with the Urho3D engine
Xenko
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
Duality - a 2D Game Development Framework