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Playnite
Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
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OpenRA
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Not really unique but I think it's cool/interesting: https://github.com/jellyfin/jellyfin. If you're familiar with Plex at all it's basically that. The backend is all .NET and they have a demo on their site you can check out https://demo.jellyfin.org/stable/web/index.html.
Bitwarden server is in. Net https://github.com/bitwarden/server
microsoft / PowerToys - Really cool enhancments to windows
dnSpy / dnSpy The best .NET reflector (and can debug compiled assemblies!!)
cobbr / SharpSploit - Exteamly powerful post-hack utility library
Revolutionary-Games / Thrive - Cool new evolution game
Regalis11/Barotrauma - Multiplayer 2D game
Sonarr / Sonarr - Automated TV torrent manager
I found all of these over time with the awesome github trending repos subscription
https://github.com/JosefNemec/Playnite Open source game library manager that I use daily
Nice, and obviously their site is openra.net
I'm making a path tracer in C#/.NET from scratch :) https://github.com/GaryHuan9/Echo
OpenTabletDriver (universal graphics tablet driver with nanoseconds of latency) https://github.com/OpenTabletDriver/OpenTabletDriver
Unfortunately dnSpy was archived by the main author a while back out of the blue. There's an attempt to revive it at https://github.com/dnSpyRevived/dnSpy. I've general use JetBrains dotPeek now, which is a shame because I feel dnSpy was better and more performant.
UnrealCLR is a plugin which natively integrates .NET host into the Unreal Engine https://github.com/nxrighthere/UnrealCLR Gaming is creative/artistic right? Unity, Godot, MonoGame, Cryengine etc. all have native cores and have C# available for scripting.
Jint is the Javascript interpreter for .NET https://github.com/sebastienros/jint Using this at work, makes it very easy to add scripting to a project.
Yup. https://github.com/dotnet/orleans/