svg-tree VS reanimate

Compare svg-tree vs reanimate and see what are their differences.

svg-tree

SVG loader/serializer for Haskell (by Twinside)

reanimate

Haskell library for building declarative animations based on SVG graphics (by reanimate)
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svg-tree reanimate
2 14
25 1,102
- 0.5%
2.3 0.0
12 months ago 4 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License LicenseRef-PublicDomain
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

svg-tree

Posts with mentions or reviews of svg-tree. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-21.

reanimate

Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-05.

What are some alternatives?

When comparing svg-tree and reanimate you can also consider the following projects:

brick - A declarative Unix terminal UI library written in Haskell

manim - Animation engine for explanatory math videos

plot-light - A lightweight plotting library, exporting to SVG

OpenGL - Haskell bindings to OpenGL

Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)

manim - A community-maintained Python framework for creating mathematical animations.

Rasterific - A drawing engine in Haskell

processing-for-haskell - Graphics for kids and artists. Processing implemented in Haskell

Chart - A 2D charting library for haskell

rhythm-game-tutorial - Create a rhythm game with Haskell!

mathbox - Presentation-quality WebGL math graphing