reanimate VS Chart

Compare reanimate vs Chart and see what are their differences.


Haskell library for building declarative animations based on SVG graphics (by reanimate)


A 2D charting library for haskell (by timbod7)
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reanimate Chart
7 2
892 391
1.2% -
7.6 3.1
27 days ago about 2 months ago
Haskell Haskell
LicenseRef-PublicDomain BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of reanimate. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-23.


Posts with mentions or reviews of Chart. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-11-05.
  • Trying to get diagrams install/example working
    1 project | | 5 Nov 2021
    So, for example, how would I get either versions of this to run with the script method? Would be nice to see ghc or ghci versions.
  • [Newcomer] Status of AI, graphics programming and performance in Haskell?
    6 projects | | 5 Nov 2021
    Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.

What are some alternatives?

When comparing reanimate and Chart you can also consider the following projects:

manim - Animation engine for explanatory math videos

brick - A declarative Unix terminal UI programming library written in Haskell

plot-light - A lightweight plotting library, exporting to SVG

OpenGL - Haskell bindings to OpenGL

Vulkan - Haskell bindings to Vulkan (see

diagrams-lib - Diagrams standard library

Rasterific - A drawing engine in Haskell

GPipe - Core library of new GPipe, encapsulating OpenGl and providing a type safe minimal library

gloss - Painless 2D vector graphics, animations and simulations.

graphviz - Haskell bindings to the Graphviz toolkit