reanimate
mathbox
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reanimate | mathbox | |
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14 | 7 | |
1,102 | 1,261 | |
0.5% | - | |
0.0 | 0.0 | |
4 months ago | 12 months ago | |
Haskell | JavaScript | |
The Unlicense | MIT License |
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reanimate
- Old blog of Matt Henderson, beautiful math animations
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Interactive animations
Reanimate sounds almost ideal, with its support for LaTeX. But unfortunately, it is all rendered in batch, not providing for any interactivity.
- Reanimate: Build declarative animations with SVG and Haskell
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Reanimate: Haskell library for building declarative animations from SVG graphics
Is this the discussion you're referring to? https://github.com/reanimate/reanimate/discussions/210
It's actually pretty interesting to read. The author makes a not totally unreasonable argument as for why it uses unsafePerformIO.
Now what I'm really curious about is why the very first example on the site I clicked into the source code for, a simple 59-line example, is using unsafePerformIO. That actually worries me more because it suggests that as a user I might have to use unsafePerformIO. https://github.com/reanimate/reanimate/blob/d4d3898831edb4aa...
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Suggestions for "dashboard" graphics libraries?
Not really dashboard library, but reanimate is a good library for this kind of stuff.
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How was your study routine to become good at haskell?
Some other "applications" (if you're not interested in compilers) might be writing shell scripts: https://hackage.haskell.org/package/turtle Or animating stuff: https://github.com/reanimate/reanimate and https://hackage.haskell.org/package/gloss
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Looking for SVG library recommendations
That aside, it seems that svg-tree doesn’t support filter elements, so I recommend reanimate-svg. You can join the Discord server for Reanimate and ask for help. Good luck.
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Manim – Python library for creating mathematical animations
See also reanimate, a very similar Haskell library: https://reanimate.github.io/
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Advanced programming exercises/apps recommendations to code
This is very niche, but something I've wanted to do for a while is to generate some cool physics example on the surface of a sphere with https://hackage.haskell.org/package/hamilton, and display it with https://reanimate.github.io/ (using https://hackage.haskell.org/package/linear for the projection)
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[Newcomer] Status of AI, graphics programming and performance in Haskell?
Hi u/Target_Organic, I wich you a warm welcome! Haskell is often very satisfying to work with, it has a sense of beauty in it. Regarding your questions: 1. I never had big problems about performance. However, I personally place more emphasis about correctness, simplicity and readability of my programs. Performance tuning comes after. 2. For graphic libraries, I know diagrams, Reanimate and Haskell-chart. Since you seems interested by mathematical approach to graphics, I think you will find happiness there. 3. I'm not sure about the AI field. Other, more practical languages such as Python seems to have taken the lead. What is sure for me, that Machine Learning/NN would be nicely describe in Haskell with solid foundations.
mathbox
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What path should I follow while aiming for expertise in Graphics Programming?
Not live, but very cool: https://github.com/unconed/mathbox
- MathBox: Presentation Quality WebGL Math Graphing
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Need ideas for 3D plotting tool that I am developing
Have you looked at mathbox & mathbox 2, is not mantained but oh god it was great for the kinds of stuff you are mentioning https://github.com/unconed/mathbox
- Mathbox Quick Start (2015)
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Want to build an interactive tool (similar to some used in Brilliant.org) to teach a concept in math. What's the best way to do this in?
Alternatively, if web stuff is more your thing, there is https://github.com/unconed/mathbox
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Manim: An animation engine for explanatory math videos
That looks like a really nice project. Are you familiar with https://github.com/unconed/mathbox?
What are some alternatives?
manim - Animation engine for explanatory math videos
manim - A community-maintained Python framework for creating mathematical animations.
brick - A declarative Unix terminal UI library written in Haskell
plot-light - A lightweight plotting library, exporting to SVG
A-Frame - :a: Web framework for building virtual reality experiences.
OpenGL - Haskell bindings to OpenGL
TermKit - Experimental Terminal platform built on WebKit + node.js. Currently only for Mac and Windows, though the prototype works 90% in any WebKit browser.
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
ganja.js - :triangular_ruler: Javascript Geometric Algebra Generator for Javascript, c++, c#, rust, python. (with operator overloading and algebraic literals) -
r2vr - R to Virtual Reality