std-simd VS DirectXMath

Compare std-simd vs DirectXMath and see what are their differences.

std-simd

std::experimental::simd for GCC [ISO/IEC TS 19570:2018] (by VcDevel)

DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps (by microsoft)
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std-simd DirectXMath
9 13
544 1,481
0.2% 1.5%
1.1 6.8
about 1 year ago 23 days ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

std-simd

Posts with mentions or reviews of std-simd. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-29.
  • A proposal for the next version of C [pdf]
    1 project | news.ycombinator.com | 20 Jan 2024
    neither proposing nor taking a position on this possible addition)

    > ... For completeness we would also like to add that a serious issue is that C still lacks vector operations.

    Those are good points. The authors don't take a stance on it, but I do think that syntax for packed structs should be standardized. IMO, so should syntax for inline assembly (both as optional features). These are already common extensions; this is exactly what they should standardize. The additions of "typeof" and #embed are also good examples of this (they had been talking about adding #embed since 1995 [1]).

    As for vector instructions, I'm unsure how it could be implemented in a standard way, but I'm not against it. Maybe something like this [2], but with the syntax changed for C instead of C++.

    [1]: https://groups.google.com/g/comp.std.c/c/zWFEXDvyTwM

    [2]: https://github.com/VcDevel/std-simd

  • SIMD Everywhere Optimization from ARM Neon to RISC-V Vector Extensions
    6 projects | news.ycombinator.com | 29 Sep 2023
    Interesting, thanks for sharing :)

    At the time we open-sourced Highway, the standardization process had already started and there were some discussions.

    I'm curious why stdlib is the only path you see to default? Compare the activity level of https://github.com/VcDevel/std-simd vs https://github.com/google/highway. As to open-source usage, after years of std::experimental, I see <200 search hits [1], vs >400 for Highway [2], even after excluding several library users.

    But that aside, I'm not convinced standardization is the best path for a SIMD library. We and external users extend Highway on a weekly basis as new use cases arise. What if we deferred those changes to 3-monthly meetings, or had to wait for one meeting per WD, CD, (FCD), DIS, (FDIS) stage before it's standardized? Standardization seems more useful for rarely-changing things.

    1: https://sourcegraph.com/search?q=context:global+std::experim...

    2: https://sourcegraph.com/search?q=context:global+HWY_NAMESPAC...

  • SIMD intrinsics and the possibility of a standard library solution
    16 projects | /r/cpp | 8 Jan 2023
    std-simd - 451 GH stars
  • Optimizing compilers reload vector constants needlessly
    7 projects | news.ycombinator.com | 6 Dec 2022
    Bad news. For SIMD there are not cross-platform intrinsics. Intel intrinsics map directly to SSE/AVX instructions and ARM intrinsics map directly to NEON instructions.

    For cross-platform, your best bet is probably https://github.com/VcDevel/std-simd

    There's https://eigen.tuxfamily.org/index.php?title=Main_Page But, it's tremendously complicated for anything other than large-scale linear algebra.

    And, there's https://github.com/microsoft/DirectXMath But, it has obvious biases :P

  • SPO 600 project part 3 - Analysis
    2 projects | dev.to | 21 Apr 2022
    But after I worked with auto-vectorization(I wrote about that in part 2), I decided to switch and try myself by adding intrinsics if I was able. You can track my progress here:https://github.com/VcDevel/std-simd/pull/35
  • SPO600 project part 2
    2 projects | dev.to | 13 Apr 2022
    STD-SIMD it's almost the same project I was working, but a bit advance https://github.com/VcDevel/std-simd.
  • The Efficiency of Multithreaded Loops
    2 projects | /r/programming | 4 Nov 2021
    If you are worried about Intel vs Arm vs whatever, use https://github.com/VcDevel/std-simd
  • Thriving in a Crowded and Changing World: C++ 2006–2020 [pdf]
    5 projects | news.ycombinator.com | 16 Jul 2021
    or https://github.com/KhronosGroup/Vulkan-Hpp which help quite a bit. Or https://github.com/VcDevel/std-simd.

    If you want GUIs, same, you have at least (but not only) Qt or WxWidgets.

    Want to interface scripting? Pybind11, Boost.Python, WrenBind17 for Wren, Sol2 for Lua... and all things that interface to C work also if you feel brave...

    I really think that when it is about getting the job done... C++ goes a long way towards the task.

    This is my 20 year experience of C++, almost 13 of those years professionally. Now, back to read the paper. :)

  • All C++20 core language features with examples
    10 projects | news.ycombinator.com | 7 Apr 2021
    ... I just checked your link and wouldn't say that any of these languages have SIMD more than C++ has it currently -

    - Java: incubation stage (how is that different from https://github.com/VcDevel/std-simd). Also Java is only getting it soonish for... amd64 and aarch64 ??

DirectXMath

Posts with mentions or reviews of DirectXMath. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • Vector math library benchmarks (C++)
    3 projects | /r/GraphicsProgramming | 15 Apr 2023
    For those unfamiliar, like I was, DXM is DirectXMath.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
  • Optimizing compilers reload vector constants needlessly
    7 projects | news.ycombinator.com | 6 Dec 2022
    Bad news. For SIMD there are not cross-platform intrinsics. Intel intrinsics map directly to SSE/AVX instructions and ARM intrinsics map directly to NEON instructions.

    For cross-platform, your best bet is probably https://github.com/VcDevel/std-simd

    There's https://eigen.tuxfamily.org/index.php?title=Main_Page But, it's tremendously complicated for anything other than large-scale linear algebra.

    And, there's https://github.com/microsoft/DirectXMath But, it has obvious biases :P

  • MATHRIL - Custom math library for game programming
    3 projects | /r/cpp | 6 Jul 2022
    I am not in gamedev, but work with 3D graphics, we use DirectX 11, so DirectXMath was a natural choice, it is header only, it supports SIMD instructions (SSE, AVX, NEON etc.), it can even be used on Linux (has no dependence on Windows). It of course just one choice: https://github.com/Microsoft/DirectXMath.
  • When i had to look up what a Quaternion is
    2 projects | /r/ProgrammerHumor | 5 Jul 2022
  • Eigen: A C++ template library for linear algebra
    6 projects | news.ycombinator.com | 4 Apr 2022
    I never really used GLM, but Eigen was substantially slower than DirectXMath https://github.com/microsoft/DirectXMath for these things. Despite the name, 99% of that library is OS agnostic, only a few small pieces (like projection matrix formula) are specific to Direct3D. When enabled with corresponding macros, inline functions from that library normally compile into pretty efficient manually vectorized SSE, AVX or NEON code.

    The only major issue, DirectXMath doesn’t support FP64 precision.

  • maths - templated c++ linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev... includes live webgl/wasm demo ?
    3 projects | /r/cpp | 12 Jan 2022
    If you’re the author, consider comparisons with the industry standards, glm and DirectXMath, which both ensure easy interoperability with the two graphics APIs.
  • Algorithms for division: Using Newton's method
    1 project | news.ycombinator.com | 8 Dec 2021
    Good article, but note that if the hardware supports the division instruction, will be much faster than the described workarounds.

    Personally, I recently did what’s written in 2 cases: FP32 division on ARMv7, and FP64 division on GPUs who don’t support that instruction.

    For ARM CPUs, not only they have FRECPE, they also have FRECPS for the iteration step. An example there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    For GPUs, Microsoft classified FP64 division as “extended double shader instruction” and the support is optional. However, GPUs are guaranteed to support FP32 division. The result of FP32 division provides an awesome starting point for Newton-Raphson refinement in FP64 precision.

  • Use of BLAS vs direct SIMD for linear algebra library operations?
    3 projects | /r/cpp | 28 Aug 2021
    For graphics DX math is a very good library.
  • Speeding Up `Atan2f` by 50x
    7 projects | news.ycombinator.com | 17 Aug 2021
    I wonder how does it compare with Microsoft’s implementation, there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    Based on the code your version is probably much faster. It would be interesting to compare precision still, MS uses 17-degree polynomial there.

What are some alternatives?

When comparing std-simd and DirectXMath you can also consider the following projects:

VulkanExamples - Examples and demos for the Vulkan C++ API

GLM - OpenGL Mathematics (GLM)

nsimd - Agenium Scale vectorization library for CPUs and GPUs

highway - Performance-portable, length-agnostic SIMD with runtime dispatch

ozz-animation - Open source c++ skeletal animation library and toolset

libjxl - JPEG XL image format reference implementation

C++ REST SDK - The C++ REST SDK is a Microsoft project for cloud-based client-server communication in native code using a modern asynchronous C++ API design. This project aims to help C++ developers connect to and interact with services.

Fastor - A lightweight high performance tensor algebra framework for modern C++

conan-center-index - Recipes for the ConanCenter repository

glibc - GNU Libc

Vc - SIMD Vector Classes for C++