DirectXMath VS highway

Compare DirectXMath vs highway and see what are their differences.

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DirectXMath highway
13 66
1,481 3,645
1.5% 3.9%
6.8 9.8
24 days ago 3 days ago
C++ C++
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXMath

Posts with mentions or reviews of DirectXMath. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • Vector math library benchmarks (C++)
    3 projects | /r/GraphicsProgramming | 15 Apr 2023
    For those unfamiliar, like I was, DXM is DirectXMath.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
  • Optimizing compilers reload vector constants needlessly
    7 projects | news.ycombinator.com | 6 Dec 2022
    Bad news. For SIMD there are not cross-platform intrinsics. Intel intrinsics map directly to SSE/AVX instructions and ARM intrinsics map directly to NEON instructions.

    For cross-platform, your best bet is probably https://github.com/VcDevel/std-simd

    There's https://eigen.tuxfamily.org/index.php?title=Main_Page But, it's tremendously complicated for anything other than large-scale linear algebra.

    And, there's https://github.com/microsoft/DirectXMath But, it has obvious biases :P

  • MATHRIL - Custom math library for game programming
    3 projects | /r/cpp | 6 Jul 2022
    I am not in gamedev, but work with 3D graphics, we use DirectX 11, so DirectXMath was a natural choice, it is header only, it supports SIMD instructions (SSE, AVX, NEON etc.), it can even be used on Linux (has no dependence on Windows). It of course just one choice: https://github.com/Microsoft/DirectXMath.
  • When i had to look up what a Quaternion is
    2 projects | /r/ProgrammerHumor | 5 Jul 2022
  • Eigen: A C++ template library for linear algebra
    6 projects | news.ycombinator.com | 4 Apr 2022
    I never really used GLM, but Eigen was substantially slower than DirectXMath https://github.com/microsoft/DirectXMath for these things. Despite the name, 99% of that library is OS agnostic, only a few small pieces (like projection matrix formula) are specific to Direct3D. When enabled with corresponding macros, inline functions from that library normally compile into pretty efficient manually vectorized SSE, AVX or NEON code.

    The only major issue, DirectXMath doesn’t support FP64 precision.

  • maths - templated c++ linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev... includes live webgl/wasm demo ?
    3 projects | /r/cpp | 12 Jan 2022
    If you’re the author, consider comparisons with the industry standards, glm and DirectXMath, which both ensure easy interoperability with the two graphics APIs.
  • Algorithms for division: Using Newton's method
    1 project | news.ycombinator.com | 8 Dec 2021
    Good article, but note that if the hardware supports the division instruction, will be much faster than the described workarounds.

    Personally, I recently did what’s written in 2 cases: FP32 division on ARMv7, and FP64 division on GPUs who don’t support that instruction.

    For ARM CPUs, not only they have FRECPE, they also have FRECPS for the iteration step. An example there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    For GPUs, Microsoft classified FP64 division as “extended double shader instruction” and the support is optional. However, GPUs are guaranteed to support FP32 division. The result of FP32 division provides an awesome starting point for Newton-Raphson refinement in FP64 precision.

  • Use of BLAS vs direct SIMD for linear algebra library operations?
    3 projects | /r/cpp | 28 Aug 2021
    For graphics DX math is a very good library.
  • Speeding Up `Atan2f` by 50x
    7 projects | news.ycombinator.com | 17 Aug 2021
    I wonder how does it compare with Microsoft’s implementation, there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    Based on the code your version is probably much faster. It would be interesting to compare precision still, MS uses 17-degree polynomial there.

highway

Posts with mentions or reviews of highway. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-31.
  • Llamafile 0.7 Brings AVX-512 Support: 10x Faster Prompt Eval Times for AMD Zen 4
    3 projects | news.ycombinator.com | 31 Mar 2024
    The bf16 dot instruction replaces 6 instructions: https://github.com/google/highway/blob/master/hwy/ops/x86_12...
  • JPEG XL and the Pareto Front
    9 projects | news.ycombinator.com | 1 Mar 2024
    [0] for those interested in Highway.

    It's also mentioned in [1], which starts off

    > Today we're sharing open source code that can sort arrays of numbers about ten times as fast as the C++ std::sort, and outperforms state of the art architecture-specific algorithms, while being portable across all modern CPU architectures. Below we discuss how we achieved this.

    [0] https://github.com/google/highway

    [1] https://opensource.googleblog.com/2022/06/Vectorized%20and%2..., which has an associated paper at https://arxiv.org/pdf/2205.05982.pdf.

  • Gemma.cpp: lightweight, standalone C++ inference engine for Gemma models
    7 projects | news.ycombinator.com | 23 Feb 2024
    Thanks so much!

    Everyone working on this self-selected into contributing, so I think of it less as my team than ... a team?

    Specifically want to call out: Jan Wassenberg (author of https://github.com/google/highway) and I started gemma.cpp as a small project just a few months ago + Phil Culliton, Dan Zheng, and Paul Chang + of course the GDM Gemma team.

  • From slow to SIMD: A Go optimization story
    10 projects | news.ycombinator.com | 23 Jan 2024
    C++ users can enjoy Highway [1].

    [1] https://github.com/google/highway/

  • GDlog: A GPU-Accelerated Deductive Engine
    16 projects | news.ycombinator.com | 3 Dec 2023
  • Designing a SIMD Algorithm from Scratch
    3 projects | news.ycombinator.com | 28 Nov 2023
    At that point it is better to have some kind of DSL that should not be in the main language, because it would target a much lower level than a typical program. The best effort I've seen in this scene was Google's Highway [1] (not to be confused with HighwayHash) and I even once attempted to recreate it in Rust, but it is still distanced from my ideal.

    [1] https://github.com/google/highway

  • SIMD Everywhere Optimization from ARM Neon to RISC-V Vector Extensions
    6 projects | news.ycombinator.com | 29 Sep 2023
    Interesting, thanks for sharing :)

    At the time we open-sourced Highway, the standardization process had already started and there were some discussions.

    I'm curious why stdlib is the only path you see to default? Compare the activity level of https://github.com/VcDevel/std-simd vs https://github.com/google/highway. As to open-source usage, after years of std::experimental, I see <200 search hits [1], vs >400 for Highway [2], even after excluding several library users.

    But that aside, I'm not convinced standardization is the best path for a SIMD library. We and external users extend Highway on a weekly basis as new use cases arise. What if we deferred those changes to 3-monthly meetings, or had to wait for one meeting per WD, CD, (FCD), DIS, (FDIS) stage before it's standardized? Standardization seems more useful for rarely-changing things.

    1: https://sourcegraph.com/search?q=context:global+std::experim...

    2: https://sourcegraph.com/search?q=context:global+HWY_NAMESPAC...

  • Permuting Bits with GF2P8AFFINEQB
    1 project | news.ycombinator.com | 27 Sep 2023
    Thanks for the link. We were previously using GFNI for bit reversal and 8-bit shifts, and I just extended that to our 8-bit BroadcastSignBit (https://github.com/google/highway/pull/1784).
  • Six times faster than C
    4 projects | news.ycombinator.com | 6 Jul 2023
    You could study Google's Highway library [1].

    [1] https://github.com/google/highway

  • AMD EPYC 97x4 “Bergamo” CPUs: 128 Zen 4c CPU Cores for Servers, Shipping Now
    1 project | news.ycombinator.com | 24 Jun 2023
    Runtime feature detection need not be rare nor hard, it's a few dozen lines of boilerplate. You can even write your code just once: see https://github.com/google/highway#examples.

What are some alternatives?

When comparing DirectXMath and highway you can also consider the following projects:

GLM - OpenGL Mathematics (GLM)

xsimd - C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))

libjxl - JPEG XL image format reference implementation

Vc - SIMD Vector Classes for C++

Fastor - A lightweight high performance tensor algebra framework for modern C++

swup - Versatile and extensible page transition library for server-rendered websites 🎉

glibc - GNU Libc

riscv-v-spec - Working draft of the proposed RISC-V V vector extension

jpeg-xl

highway - Highway - A Modern Javascript Transitions Manager

ispc - Intel® Implicit SPMD Program Compiler