sprite VS ZGB

Compare sprite vs ZGB and see what are their differences.

sprite

A Game Boy emulator written in drizzle. (by jsmolka)

ZGB

Game Boy / Color engine with lots of features (by Zal0)
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sprite ZGB
1 3
5 709
- -
10.0 3.0
about 2 years ago 4 months ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sprite

Posts with mentions or reviews of sprite. We have used some of these posts to build our list of alternatives and similar projects.
  • I wrote a Game Boy emulator in my own programming language
    1 project | /r/EmuDev | 29 Oct 2022
    It might not be the fastest or most accurate, but it's mine. I simultaneously worked on a C++ prototype and the actual emulator to have a good debugger. I found a few bugs in my programming language that were easy to track down and had to invest some time into optimizing the virtual machine to achieve the native speed of 60 fps. The idea of running an interpreter inside an interpreter, both written by me, is quite cool.

ZGB

Posts with mentions or reviews of ZGB. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-29.
  • Game Boy Competition 2023
    3 projects | /r/Gameboy | 29 May 2023
    This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
  • Change collision box position ZGB sprites?
    1 project | /r/gamedev | 17 Feb 2023
    As of right now, I'm using the ZGB because it seemed simple enough, and I like C. And I'm using Gameboy Tile Designer for my sprites. I know that my player sprite's collision box is defined in the .gbr.meta file, and I figured out how to adjust the collision box dimensions like so:
  • [UPDATE] a WIP Fan demake on the gameboy
    2 projects | /r/HollowKnight | 18 Apr 2021
    If you'd like to learn to code (and I totally understand if that seems daunting or you just don't) there are some options short of coding it all yourself - for one, there are other, possibly more flexible engines. One I considered for a bit before rolling my own was https://github.com/Zal0/ZGB - he has several games with source available to help people get started.

What are some alternatives?

When comparing sprite and ZGB you can also consider the following projects:

NoobBoy - A simple GameBoy emulator written in C++

gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.

Azayaka - A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature.

openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!

tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.

lsdpack - Standalone LSDj recorder+player

Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.

yuzu - Nintendo Switch emulator

rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

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