sprite
ZGB
sprite | ZGB | |
---|---|---|
1 | 3 | |
5 | 709 | |
- | - | |
10.0 | 3.0 | |
about 2 years ago | 4 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sprite
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I wrote a Game Boy emulator in my own programming language
It might not be the fastest or most accurate, but it's mine. I simultaneously worked on a C++ prototype and the actual emulator to have a good debugger. I found a few bugs in my programming language that were easy to track down and had to invest some time into optimizing the virtual machine to achieve the native speed of 60 fps. The idea of running an interpreter inside an interpreter, both written by me, is quite cool.
ZGB
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Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
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Change collision box position ZGB sprites?
As of right now, I'm using the ZGB because it seemed simple enough, and I like C. And I'm using Gameboy Tile Designer for my sprites. I know that my player sprite's collision box is defined in the .gbr.meta file, and I figured out how to adjust the collision box dimensions like so:
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[UPDATE] a WIP Fan demake on the gameboy
If you'd like to learn to code (and I totally understand if that seems daunting or you just don't) there are some options short of coding it all yourself - for one, there are other, possibly more flexible engines. One I considered for a bit before rolling my own was https://github.com/Zal0/ZGB - he has several games with source available to help people get started.
What are some alternatives?
NoobBoy - A simple GameBoy emulator written in C++
gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
Azayaka - A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature.
openbor - OpenBOR is the ultimate 2D side scrolling engine for beat em' ups, shooters, and more!
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
lsdpack - Standalone LSDj recorder+player
Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
yuzu - Nintendo Switch emulator
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color