sprite VS tilemap-studio

Compare sprite vs tilemap-studio and see what are their differences.

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sprite tilemap-studio
1 3
4 349
- -
10.0 0.0
over 1 year ago over 1 year ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sprite

Posts with mentions or reviews of sprite. We have used some of these posts to build our list of alternatives and similar projects.
  • I wrote a Game Boy emulator in my own programming language
    1 project | /r/EmuDev | 29 Oct 2022
    It might not be the fastest or most accurate, but it's mine. I simultaneously worked on a C++ prototype and the actual emulator to have a good debugger. I found a few bugs in my programming language that were easy to track down and had to invest some time into optimizing the virtual machine to achieve the native speed of 60 fps. The idea of running an interpreter inside an interpreter, both written by me, is quite cool.

tilemap-studio

Posts with mentions or reviews of tilemap-studio. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-19.
  • Cinepaint: The long forgotten GIMP fork that once powered the cinema industry
    3 projects | news.ycombinator.com | 19 Sep 2021
    > It still appears to have the issue with text flow I ran into years ago where text would overlap with the button outline, rather than increasing the button outline to accommodate the text.

    OpenVSP probably uses 'vanilla' FLTK, but there is no such issue on screenshots of Rangi's Tilemap Studio[0,1], where custom FLTK widget themes used.

    > That was the one thing I didn't like about it. It made the GUI's look kinda unprofessional.

    JFTR, Take a look on AzPainter[2] and its toolkit on top of X11.[3,4]

    [0] https://github.com/Rangi42/tilemap-studio

    [1] https://hax.iimarckus.org/topic/7691/

    [2] https://twitter.com/app4soft/status/1430517079346749440

    [3] http://azsky2.html.xdomain.jp/soft/index.html

    [4] http://azsky2.html.xdomain.jp/about_mlk_en.html

  • FLTK Rust: a new basics tutorial
    4 projects | /r/rust | 14 Sep 2021
  • Tutorial: Creating 8Bit Music in GBA
    1 project | /r/PokemonROMhacks | 15 Apr 2021
    you knooow... if you used the decomp then tilemap studio lets you edit these tile-format graphics easily just sayin 👀

What are some alternatives?

When comparing sprite and tilemap-studio you can also consider the following projects:

ZGB - Game Boy / Color engine with lots of features

tiled - Flexible level editor

yuzu - Nintendo Switch emulator

porymap - Map editor for pokeemerald, pokefirered, and pokeruby

Azayaka - A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature.

OpenVSP - A parametric aircraft geometry tool

NoobBoy - A simple GameBoy emulator written in C++

lsdpack - Standalone LSDj recorder+player

fltk-rs-demos - Repo containing demo apps using the fltk crate

fl_imgtk - FLTK image toolkit for some useful effects

fltk-theme - A theming crate for fltk-rs