sprite
A Game Boy emulator written in drizzle. (by jsmolka)
Azayaka
A cycle-accurate Game Boy and Game Boy Color Emulator, with rewind feature. (by 7thSamurai)
sprite | Azayaka | |
---|---|---|
1 | 4 | |
5 | 36 | |
- | - | |
10.0 | 0.0 | |
about 2 years ago | 7 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sprite
Posts with mentions or reviews of sprite.
We have used some of these posts to build our list of alternatives
and similar projects.
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I wrote a Game Boy emulator in my own programming language
It might not be the fastest or most accurate, but it's mine. I simultaneously worked on a C++ prototype and the actual emulator to have a good debugger. I found a few bugs in my programming language that were easy to track down and had to invest some time into optimizing the virtual machine to achieve the native speed of 60 fps. The idea of running an interpreter inside an interpreter, both written by me, is quite cool.
Azayaka
Posts with mentions or reviews of Azayaka.
We have used some of these posts to build our list of alternatives
and similar projects.
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Sound emulation on Game Boy emulator: how to start ?
If you need some inspiration on how to go about implementing sound functionality, consider checking out my emulator on GitHub. The code is pretty clean and fairly understandable, plus it also passes blargg’s audio test ROM.
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My New Gameboy Emulator Azayaka
It constantly checks thar next instruction n' sees if it be a infinite loop. me found thar correct instructions by looking through thar source-code o' thar tests. There be two functions t' detect dis, one fer thar Blargg tests, n' one fer thar Mooneye tests. Here be thar functions t' detect thar loop. Hope that clears it up!
- Azayaka – Cycle-accurate Gameboy emulator
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My new Gameboy emulator Azayaka
It constantly checks the next instruction and sees if it is an infinite loop. I found the correct instructions by looking through the source-code of the tests. There are two functions to detect this, one for the Blargg tests, and one for the Mooneye tests. Here are the functions to detect the loop. Hope that clears it up!
What are some alternatives?
When comparing sprite and Azayaka you can also consider the following projects:
NoobBoy - A simple GameBoy emulator written in C++
Petris - A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
ZGB - Game Boy / Color engine with lots of features
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
lsdpack - Standalone LSDj recorder+player
rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
yuzu - Nintendo Switch emulator
mgba - mGBA Game Boy Advance Emulator