spine-runtimes VS F3D

Compare spine-runtimes vs F3D and see what are their differences.

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spine-runtimes F3D
65 78
4,163 2,358
0.7% 3.7%
9.8 9.6
1 day ago 3 days ago
C# C++
GNU General Public License v3.0 or later BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

spine-runtimes

Posts with mentions or reviews of spine-runtimes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-03.

F3D

Posts with mentions or reviews of F3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing spine-runtimes and F3D you can also consider the following projects:

Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]

OpenVDB - OpenVDB - Sparse volume data structure and tools

unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API

ParrelSync - (Unity3D) Test multiplayer without building

UnityFx.Async - Asynchronous operations (promises) for Unity3d.

qttabbar - QTTabBar is a small tool that allows you to use tab multi label function in Windows Explorer. https://www.yuque.com/indiff/qttabbar

2D-Platformer-Hunter - A 2D Platformer Controller in Unity

FreeCAD - Link branch FreeCAD

Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

flux - A fast, lightweight tweening library for Lua

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics