spine-runtimes
F3D
spine-runtimes | F3D | |
---|---|---|
65 | 78 | |
4,163 | 2,358 | |
0.7% | 3.7% | |
9.8 | 9.6 | |
1 day ago | 3 days ago | |
C# | C++ | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spine-runtimes
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What kind of animation is this?
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/
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An animation from our game, Spiritfall.
We're using Spine2D http://esotericsoftware.com/ It's really great
- Merging a multiple sprites character after animation
- [Game Dev] Mes expériences de construction de la colonne vertébrale (+ ama si vous avez envie)
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Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.
It’s rigged 2d animation. Look into spine. http://esotericsoftware.com
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best 2d animation software for unity game development???
That's easy. Spine Pro.
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Help Using Spine with Godot!
You may have to learn spine separately from their tutorials and then figure out the godot integration from their sample projects: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-godot/example
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Live2D Is a Security Trainwreck
From the first glance it seems like Spine provides their libraries in source format (under non open source license) with pure C++, C# and TS implementations that don't depend on binary blobs (at least it seemed like it). You can find it here https://github.com/esotericsoftware/spine-runtimes . Even if C++ version is not safe, C# and TS versions are probably fine and, and the license mentions creating derivative works (assuming you follow the Editor license terms and some of invovled parties have an editor license) so you are probably allowed to create modified library which processes the files safely.
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What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?
For example Spine: http://esotericsoftware.com/
- How can indie devs make 2d animations quickly, or streamline the process?
F3D
- F3d v2.3.0 Released – Fast and minimalist 3D viewer
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Offering mentorship for first open source contributions
Learn more about the project: https://f3d.app
- Are there any open source projects that need contributors?
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F3D is an open source 3D viewer, fast and minimalist
Definitely look like a bug! Could you report it: https://github.com/f3d-app/f3d/issues ?
Regarding the error, you are correct, we have not implemented a log dialog. We plan to improve that in the future but its not a small work:
- Looking for Windows devs to help with an opensource C++ 3D viewer
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F3D v2.1.0 is out! Fast and minimalist opensource 3D viewer now with better animation, camera option and HDRI support.
See top comment, in any case: https://github.com/f3d-app/f3d/releases/tag/v2.1.0
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Look at this fast and minimalist open source 3D viewer
F3D v2.1.0 is out! Fast and minimalist opensource 3D viewer now with better animation, camera option and HDRI support.
[https://github.com/f3d-app/f3d/releases/tag/v2.1.0](https://...
It supports many file formats, from digital content to scientific datasets (including glTF, STL, STEP, PLY, OBJ, FBX, Alembic), can show animations and support thumbnails and many rendering and texturing options including real time physically based rendering and raytracing.
New main features are better realtime animation and animatin scripting, HDRI drop, HDRI performance improvements and better camera placements.
Please try it, star it on github and also join our discord community: https://discord.f3d.app
Let me know if you find issues or have any feedback !
Luxray by [Gianmarco](https://sketchfab.com/GianmArt).
- F3D 2.1.0 is out! Fast and minimalist open source 3D viewer now with better animation, camera option and HDRI support.
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
OpenVDB - OpenVDB - Sparse volume data structure and tools
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
ParrelSync - (Unity3D) Test multiplayer without building
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
qttabbar - QTTabBar is a small tool that allows you to use tab multi label function in Windows Explorer. https://www.yuque.com/indiff/qttabbar
2D-Platformer-Hunter - A 2D Platformer Controller in Unity
FreeCAD - Link branch FreeCAD
Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
flux - A fast, lightweight tweening library for Lua
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics