What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?

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  • blender-spritesheets

    A Blender plugin that allows you to export 3D models and animations to spritesheets

  • Maybe this will help https://github.com/theloneplant/blender-spritesheets

  • spine-runtimes

    2D skeletal animation runtimes for Spine.

  • For example Spine: http://esotericsoftware.com/

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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