spine-runtimes
2D-Platformer-Hunter
spine-runtimes | 2D-Platformer-Hunter | |
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65 | 1 | |
4,163 | 296 | |
0.7% | - | |
9.8 | 1.9 | |
1 day ago | about 1 month ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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spine-runtimes
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What kind of animation is this?
There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/
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An animation from our game, Spiritfall.
We're using Spine2D http://esotericsoftware.com/ It's really great
- Merging a multiple sprites character after animation
- [Game Dev] Mes expériences de construction de la colonne vertébrale (+ ama si vous avez envie)
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Hey guys, any idea of how I can get animations like these, they are really smooth, I would like to know if that is cubism or 2d layers gif, and what kind of program or app I can use to get a similar result.
It’s rigged 2d animation. Look into spine. http://esotericsoftware.com
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best 2d animation software for unity game development???
That's easy. Spine Pro.
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Help Using Spine with Godot!
You may have to learn spine separately from their tutorials and then figure out the godot integration from their sample projects: https://github.com/EsotericSoftware/spine-runtimes/tree/4.1/spine-godot/example
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Live2D Is a Security Trainwreck
From the first glance it seems like Spine provides their libraries in source format (under non open source license) with pure C++, C# and TS implementations that don't depend on binary blobs (at least it seemed like it). You can find it here https://github.com/esotericsoftware/spine-runtimes . Even if C++ version is not safe, C# and TS versions are probably fine and, and the license mentions creating derivative works (assuming you follow the Editor license terms and some of invovled parties have an editor license) so you are probably allowed to create modified library which processes the files safely.
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What is easier for graphics? 2D pixel art? or 3D models? 2D seems easier at the surface but one change and it needs to change all the work done before. For 3D its longer to sculpt and rig but more flexible for changes? Any tips on this, which direction should i go?
For example Spine: http://esotericsoftware.com/
- How can indie devs make 2d animations quickly, or streamline the process?
2D-Platformer-Hunter
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"proper" way to do 2D movement?
I always like finding a killer 2D player controller on GitHub and studying the code. I've only seen good things about this written tutorial and this video tutorial series--though both may be slightly outdated in syntax, the principles haven't aged.
What are some alternatives?
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Unity-Gyroscope-Parallax - Unity Parallax based on gyroscope components.
unity-aseprite-importer - An aseprite-file importer for unity written in C#, built upon the experimental AssetImporter API
Unity-2D-Platformer-Controller - A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
UnityFx.Async - Asynchronous operations (promises) for Unity3d.
PixelDot - Godot plugin for making 2D sandbox games like Terraria and Starbound.
Gibbed.Borderlands2 - Tools & code for use with Borderlands 2.
unity-jar-resolver - Unity plugin which resolves Android & iOS dependencies and performs version management
flux - A fast, lightweight tweening library for Lua
Eflatun.SceneReference - Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
GameDev-Resources - :video_game: :game_die: A wonderful list of Game Development resources.
2D-Astar-Pathfinding-in-Unity - A 2D implementation of the Astar Pathfinding algorithm using Tilemaps in Unity