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2d-platformer-controller
Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Unity-2D-Platformer-Controller
A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.
I always like finding a killer 2D player controller on GitHub and studying the code. I've only seen good things about this written tutorial and this video tutorial series--though both may be slightly outdated in syntax, the principles haven't aged.
I always like finding a killer 2D player controller on GitHub and studying the code. I've only seen good things about this written tutorial and this video tutorial series--though both may be slightly outdated in syntax, the principles haven't aged.
I always like finding a killer 2D player controller on GitHub and studying the code. I've only seen good things about this written tutorial and this video tutorial series--though both may be slightly outdated in syntax, the principles haven't aged.
I would recommend taking a look at Celeste player class source code: https://github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs. It's quite overwhelming, but you can learn some stuff from it.