"proper" way to do 2D movement?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity2D

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  • 2d-platformer-controller

    Simple implementation of a 2D platformer character controller using raycasts for smooth and precise input and movement

  • I always like finding a killer 2D player controller on GitHub and studying the code. I've only seen good things about this written tutorial and this video tutorial series--though both may be slightly outdated in syntax, the principles haven't aged.

  • 2D-Platformer-Hunter

    A 2D Platformer Controller in Unity

  • I always like finding a killer 2D player controller on GitHub and studying the code. I've only seen good things about this written tutorial and this video tutorial series--though both may be slightly outdated in syntax, the principles haven't aged.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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  • Unity-2D-Platformer-Controller

    A customizable 2D platformer motor that handles mechanics such as double jumps, wall jumps, and corner grabs. Includes a player controlled prefab that can be dropped into any scene for immediate support.

  • I always like finding a killer 2D player controller on GitHub and studying the code. I've only seen good things about this written tutorial and this video tutorial series--though both may be slightly outdated in syntax, the principles haven't aged.

  • Celeste

    Discontinued Celeste Bugs & Issue Tracker + some Source Code

  • I would recommend taking a look at Celeste player class source code: https://github.com/NoelFB/Celeste/blob/master/Source/Player/Player.cs. It's quite overwhelming, but you can learn some stuff from it.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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