specs-blit
rusty_engine
specs-blit | rusty_engine | |
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- | 9 | |
8 | 345 | |
- | - | |
0.0 | 6.5 | |
about 1 year ago | 5 months ago | |
Rust | Rust | |
GNU General Public License v3.0 only | - |
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specs-blit
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Tracking mentions began in Dec 2020.
rusty_engine
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Looking for a simple game engine
Rusty Engine is a very simplified wrapper over Bevy made by one of its contributors which allows you to basically get straight into game creation using code without having to learn proper ECS patterns and Bevy systems.
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Why is it so difficult to learn to use Bevy?
One of the guys who contributed to Bevy made a wrapper around it called Rusty Engine. It vastly simplifies what you need to do to bootstrap a game with Bevy while introducing you more gently to the concepts you will need to learn when transitioning to a full Bevy project.
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Learn Rust - Cyber Monday Course Giveaway
Ultimate Rust 2 uses Rusty Engine for the game prototype project(s) at the end of the course. Rusty Engine was created specifically for the course. More info about Rusty engine can be found on the GitHub repository, linked above.
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Bevy 0.9: data oriented game engine built in Rust
If you are the kind of person who wants to learn Rust first, and then Bevy later, then I suggest starting with Rusty Engine (full disclosure, I'm it's author). It is a simplification layer around Bevy that removes almost all game engine concepts, so you can practice out your beginner Rust skills making simple game prototypes.
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What's the best 2D engine like pygame, but for Rust?
- Rusty Engine doesn't support drawing primitive lines, polygons, or circles. Bevy 0.8 added the ability to draw polygons and circles, so I'm planning to add that "soon", but Bevy does not (yet) support drawing lines, so that is still up in the air. Given the OP's stated desires, this may eliminate the current version of Rusty Engine from consideration.
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Rust game engines with extremely simple rendering abstractions
Check this one out: https://github.com/CleanCut/rusty_engine
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Rusty Engine 3.0
Update: I couldn't stop thinking about this ๐๐ป, so after updating to Bevy 0.6, I circled back and tried to make Game generic over the game state struct...and it worked this time! I don't know if Bevy 0.6 did something to make it easier, or if I just smartened up sufficiently, but there is no longer any need for the macro call. ๐ The change will be in Rusty Engine 4.0, which I will release as soon as I figure out what to do about bevy_prototype_debug_lines not having an upstream Bevy 0.6-compatible release.
What are some alternatives?
specs - Specs - Parallel ECS
Fyrox - 3D and 2D game engine written in Rust
blit - :space_invader: Blitting library for 2D sprites
grid_pathfinding - Pathfinding on grids using jumping point search and connected components.
Coffee - An opinionated 2D game engine for Rust
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
bevy - A refreshingly simple data-driven game engine built in Rust
Tetra - ๐ฎ A simple 2D game framework written in Rust
zemeroth - ๐ โ๏ธ๐ A minimalistic 2D turn-based tactical game in Rust
rust-sdl2 - SDL2 bindings for Rust
bevy_editor_pls - In-App editor tools for bevy applications