software-rasterizer
limitless-engine
software-rasterizer | limitless-engine | |
---|---|---|
1 | 4 | |
49 | 241 | |
- | - | |
6.0 | 9.1 | |
4 months ago | 2 months ago | |
C++ | C++ | |
MIT License | MIT License |
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software-rasterizer
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Some examples of my C++ software rasterizer, which supports programmable vertex-, and fragment-shaders and generic framebuffer targets. It was a super fun exercise to learn the basic theory of the rendering pipeline. (link to github in the comments)
Github link: https://github.com/nikolausrauch/software-rasterizer
limitless-engine
What are some alternatives?
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
tinyrenderer - A brief computer graphics / rendering course
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
tinyraytracer - A brief computer graphics / rendering course
OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.
Adria-DX11 - Graphics engine written in C++ using DirectX11
Axomae - A texture baking tool / 3D viewer