limitless-engine
Adria-DX11
Our great sponsors
limitless-engine | Adria-DX11 | |
---|---|---|
4 | 1 | |
233 | 123 | |
- | - | |
9.1 | 8.4 | |
about 1 month ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
limitless-engine
Adria-DX11
-
DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
ericw-tools - Quake/Hexen 2 Map compiling tools - branch of http://disenchant.net/utils
Cluster - Clustered shading implementation with bgfx
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
ewig - The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture
OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
SpartanEngine - A game engine with an emphasis on real-time cutting-edge solutions
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache