slang VS glsl-preprocessor

Compare slang vs glsl-preprocessor and see what are their differences.

slang

Making it easier to work with shaders (by shader-slang)
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slang glsl-preprocessor
4 1
1,712 4
6.4% -
9.8 10.0
4 days ago over 5 years ago
C++ JavaScript
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

slang

Posts with mentions or reviews of slang. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

glsl-preprocessor

Posts with mentions or reviews of glsl-preprocessor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-11.

What are some alternatives?

When comparing slang and glsl-preprocessor you can also consider the following projects:

reshade - A generic post-processing injector for games and video software.

xshade - "cross shade" meta shading language and compiler

easy_localization - Easy and Fast internationalizing your Flutter Apps

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

cg2c

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)