|17 days ago||2 days ago|
|BSD 3-clause "New" or "Revised" License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Ask HN: Is WASM (WebAssembly) getting adoption in real use cases?
2 projects | news.ycombinator.com | 29 Jan 2023
Not specially something that you cannot do without WASM but at $WORK we are using a WASM build of Skia  to render canvas from nodejs.
Why use WASM ? Because we wanted to stay close to our stack (ie. calling wasm from nodejs). Do it work ? Yes, memory consumption is quite heavy though (each WASM module have its own heap that can quickly grow).
However we are looking to directly use Skia now and avoid the overhead of WASM so i think its a nice solution in the beginning but you might want to ditch it later on.
SIMD intrinsics and the possibility of a standard library solution
16 projects | reddit.com/r/cpp | 8 Jan 2023
I use SkVx from Skia. It uses compilers' vector extensions and few platform-specific intrinsics. If no vector extension available (e.g. msvc), a scalar implementation is provided in the hope that compiler can vectorize it.
Can you develop any type of desktop app with Flutter?
3 projects | reddit.com/r/FlutterDev | 26 Dec 2022
Regarding compiling to JS, you can compile dart to JS however when running Flutter on mobile platforms such as iOS or Android, you're not compiling to JS but instead you're using Dart to draw widgets on the screen via Flutter engine which uses a cross-platform graphics engine under the hood called Skia. If you're running on web on the other hand, your dart code would compile to vector graphics rendered within a canvas element in pure HTML.
Build desktop applications with JetBrains' new UI style and Compose Desktop
4 projects | reddit.com/r/Kotlin | 23 Nov 2022
It built on a render framework named skia, JetBrains create a kotlin mapping which named skiko for it.
In One Minute : Flutter
3 projects | dev.to | 8 Nov 2022
Flutter applications are written in the Dart programming language, and can connect to platform languages such as Java, Kotlin, Swift, and Objective-C. Also, thanks to ffi support, it is possible to interact with the C code directly . Flutter itself is built with C, C++, Dart, and Skia (a 2D rendering engine).
JetBrains invites developers to join the Fleet Public Preview Program
9 projects | news.ycombinator.com | 12 Oct 2022
Fleet does not use Compose, but it does use Skiko, which also provides binding for Skia (the native graphics library also used by Chrome & Flutter).
The main difference between the libraries is that Skija provides Java/JVM bindings for Skia, whereas Skiko provides Kotlin bindings for Kotlin/JVM, Kotlin/JS, and Kotlin/Native targets. Of course Skiko's Kotlin/JVM bindings can be used with other JVM languages, not just with Kotlin.
Opinions on canvas(or canvas like capabilities) in React Native
2 projects | reddit.com/r/react | 13 Sep 2022
RN Skia: https://github.com/Shopify/react-native-skia Skia itself: https://skia.org/
Modern.Forms: Cross-platform spiritual successor to Winforms for .NET 6
4 projects | reddit.com/r/csharp | 8 Sep 2022
Yeahp, it renders the controls itself using skiasharp, which I believe uses skia
Alternatives to Cairo for 2d graphics for X11
2 projects | reddit.com/r/rust | 23 Aug 2022
If you want CPU rendering perhaps tiny-skia meets your needs? Also proper Skia is generally the Cairo alternative, though I dunno that its any easier to use or compile than Cairo is. Alternatively you could try Raqote or Piet.
How do you read a big project's source code?
3 projects | reddit.com/r/learnprogramming | 16 Aug 2022
First step: Read the documentation. I see at the bottom of the github page that there's a link, so I go there: https://skia.org/
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
OpenSceneGraph - OpenSceneGraph git repository
urho3d - Game engine
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge