|2 months ago||7 days ago|
|BSD 3-clause "New" or "Revised" License||BSD 2-clause "Simplified" License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Lottie – use After Effects animations in web and native apps
6 projects | news.ycombinator.com | 20 Dec 2021
Skottie: Lottie player using the Skia graphics library
Skia powers Google Chrome, Flutter, & Fuchia.
Looking for some Pro Android App Developers for some help
1 project | reddit.com/r/UTAustin | 12 Nov 2021
Android uses JNI to call native c functions to handle in scaling in pretty much any container derived from View. These C functions are provided by SKIA open source API. The specific function you're looking for is ScalePixels . They say that they use Bicubic in the comments
Using Flutter to build a native-looking desktop app for macOS and Windows
8 projects | news.ycombinator.com | 10 Nov 2021
Flutter is much closer to a "game engine" as it draws it's components using Skia  compared to e.g. React Native that creates platform native elements. So you are right, you won't get the underlying platform's widgets. Flutter should act as an intermediary and make this as frictionless as possible though so OS level changes will be propagated or exposed by Flutter or you app directly accesses them but I have no practical experiance in this.
This is not always so cut and dry awful as you might think though. The platform native widgets also have limitations and expectations that might not fit your vision of the app so even fully "native" apps might re-invent the wheel in a couple of places to make things work as they want. Also I've hardly ever come accross an application that works by just combining the basic platform widgets and not look and feel pretty basic.
Also cross platform apps not respecting e.g. Zoom, Resolution, Orientation, A11y, etc. is more often than not, just the developer's not implementing the required things. The framework might support all of these use-cases but not fully automatic in some cases.
WebKit: Introducing the layer based SVG engine
3 projects | news.ycombinator.com | 1 Nov 2021
Chrome uses Skia which AFAIK is GPU accelerated. Not sure about the SVG part though.
[ANN] Monomer, a GUI library for Haskell
11 projects | reddit.com/r/haskell | 9 Aug 2021
I took a look at using Skia, but the C bindings are marked as not stable and it does not look like an easy to distribute library (plus compiling it takes a long time).
What is the most lightweight 2D library written in kotlin, to use opengl ES2?
1 project | reddit.com/r/Kotlin | 3 Aug 2021
skr-canvas 0.1 released, drop in replacement for node-canvas. 0 system dependencies! 0 post install scripts! Support all active Node.js versions!
2 projects | reddit.com/r/node | 1 Aug 2021
https://skia.org/ is the 2D Graphics library which is used by Chrome/Firefox/Flutter/Android
Efficient, cross-platform graphics library?
5 projects | reddit.com/r/GraphicsProgramming | 29 Jun 2021
https://skia.org/ This is used by the sublime editor, so I think it'll match your use-case.
Make own GUI in C/C++
4 projects | reddit.com/r/AskProgramming | 27 Jun 2021
You could look into Skia (BSD), it's used in Chrome, Flutter, Firefox and I think LibreOffice also uses it for some platforms. The other big alternative I'm aware of is Cairo (LGPL).
2 projects | reddit.com/r/generative | 15 Jun 2021
I've been creating my own environment for generative art using SkiaSharp, which is a C# wrapper around the Skia 2D graphics library (https://skia.org).
What would be most beneficial to learn to get back up to speed?
3 projects | reddit.com/r/GraphicsProgramming | 27 Dec 2021
Perhaps not quite what you're looking for, but I've had a reasonably good experience with bgfx. It's basically 1 level of abstraction above specific graphics APIs (GL, DirectX, etc). It is not a full game engine, just a rendering API.
BGFX DirectX11 "Failed to create vertex shader" over Windows 10x64, but works fine under Win7x86 with d3d9.
2 projects | reddit.com/r/GraphicsProgramming | 22 Nov 2021
Im using this lib for getting renderer API, on pretty old PC with win7x86 works pretty fine, but when Im trying to start it on Windows 10x64 with DirectX11(software) on DirectX10(hardware) it says the next thing:2 projects | reddit.com/r/GraphicsProgramming | 22 Nov 2021
You'll probably have more luck here: https://github.com/bkaradzic/bgfx/discussions
I want to make a game for Linux. Where do I even start?
14 projects | reddit.com/r/linuxquestions | 20 Nov 2021
If we're going to list graphics libraries then bgfx and irrlicht are probably worth a mention as well.
Epic funds next-gen SDL API for Vulkan
7 projects | news.ycombinator.com | 12 Nov 2021
It seems they are going to duplicate the efforts from bgfx (https://github.com/bkaradzic/bgfx)
Unified Shader Programming in C++
13 projects | news.ycombinator.com | 3 Oct 2021
Bgfx: Cross-platform, graphics API agnostic style rendering library
1 project | news.ycombinator.com | 24 Sep 2021
Selection technologies for new 2D/3D CAD program
1 project | reddit.com/r/cpp | 13 Aug 2021
So you want to write a GUI framework
13 projects | news.ycombinator.com | 11 Aug 2021
Porting a game to android
2 projects | reddit.com/r/gamedev | 1 Aug 2021
This new Android game kit is a step in the right direction because now you have less JNI/NDK stuff to deal with, BUT it locks you into the Google ecosystem even more. I would not recommend. Most PC game ported to mobile/other platform use SDL2 to manage the audio/input/file access cross platform. And then use something like bgfx or angle for the rendering back end.
What are some alternatives?
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
sokol - minimal cross-platform standalone C headers
The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
OpenSceneGraph - OpenSceneGraph git repository
urho3d - Cross-platform 2D and 3D game engine
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
raylib - A simple and easy-to-use library to enjoy videogames programming