Skia
Atomic Game Engine
Our great sponsors
Skia | Atomic Game Engine | |
---|---|---|
43 | 0 | |
7,197 | 2,835 | |
1.7% | 0.5% | |
10.0 | 0.0 | |
8 days ago | 4 months ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Skia
-
Ask HN: Is WASM (WebAssembly) getting adoption in real use cases?
Not specially something that you cannot do without WASM but at $WORK we are using a WASM build of Skia [0] to render canvas from nodejs.
Why use WASM ? Because we wanted to stay close to our stack (ie. calling wasm from nodejs). Do it work ? Yes, memory consumption is quite heavy though (each WASM module have its own heap that can quickly grow).
However we are looking to directly use Skia now and avoid the overhead of WASM so i think its a nice solution in the beginning but you might want to ditch it later on.
[0]: https://github.com/google/skia/tree/main/modules/canvaskit
-
SIMD intrinsics and the possibility of a standard library solution
I use SkVx from Skia. It uses compilers' vector extensions and few platform-specific intrinsics. If no vector extension available (e.g. msvc), a scalar implementation is provided in the hope that compiler can vectorize it.
-
Can you develop any type of desktop app with Flutter?
Regarding compiling to JS, you can compile dart to JS however when running Flutter on mobile platforms such as iOS or Android, you're not compiling to JS but instead you're using Dart to draw widgets on the screen via Flutter engine which uses a cross-platform graphics engine under the hood called Skia. If you're running on web on the other hand, your dart code would compile to vector graphics rendered within a canvas element in pure HTML.
-
Build desktop applications with JetBrains' new UI style and Compose Desktop
It built on a render framework named skia, JetBrains create a kotlin mapping which named skiko for it.
-
In One Minute : Flutter
Flutter applications are written in the Dart programming language, and can connect to platform languages such as Java, Kotlin, Swift, and Objective-C. Also, thanks to ffi support, it is possible to interact with the C code directly . Flutter itself is built with C, C++, Dart, and Skia (a 2D rendering engine).
-
JetBrains invites developers to join the Fleet Public Preview Program
Fleet does not use Compose, but it does use Skiko[1], which also provides binding for Skia[2] (the native graphics library also used by Chrome & Flutter).
The main difference between the libraries is that Skija provides Java/JVM bindings for Skia, whereas Skiko provides Kotlin bindings for Kotlin/JVM, Kotlin/JS, and Kotlin/Native targets. Of course Skiko's Kotlin/JVM bindings can be used with other JVM languages, not just with Kotlin.
-
Opinions on canvas(or canvas like capabilities) in React Native
RN Skia: https://github.com/Shopify/react-native-skia Skia itself: https://skia.org/
-
Modern.Forms: Cross-platform spiritual successor to Winforms for .NET 6
Yeahp, it renders the controls itself using skiasharp, which I believe uses skia
-
Alternatives to Cairo for 2d graphics for X11
If you want CPU rendering perhaps tiny-skia meets your needs? Also proper Skia is generally the Cairo alternative, though I dunno that its any easier to use or compile than Cairo is. Alternatively you could try Raqote or Piet.
-
How do you read a big project's source code?
First step: Read the documentation. I see at the bottom of the github page that there's a link, so I go there: https://skia.org/
Atomic Game Engine
We haven't tracked posts mentioning Atomic Game Engine yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
OpenSceneGraph - OpenSceneGraph git repository
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
canvas - High performance skia binding to Node.js. Zero system dependencies and pure npm packages without any postinstall scripts nor node-gyp.
Lottie for Android, iOS, and React Native - Render After Effects animations natively on Android and iOS, Web, and React Native
DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
urho3d - Game engine