Skia
imgui
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Skia | imgui | |
---|---|---|
55 | 350 | |
8,515 | 55,073 | |
2.1% | - | |
9.7 | 9.7 | |
about 22 hours ago | 1 day ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Skia
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Skia VS nitro-gl - a user suggested alternative
2 projects | 21 Aug 2023
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Lottie under the hood
Actually, that's not entirely accurate. The lottie-web library itself doesn't support rendering to WebGL. However, there is a package called canvaskit-wasm that wraps Skia (a graphics engine) with WebAssembly (wasm). This package includes a module called skottie which supports rendering animations into a WebGL surface. However, there is a drawback with this approach: using wasm requires loading a relatively large package, and it's uncertain whether all features are supported correctly, as the official compatibility table that tracks lottie support on different platforms does not include skottie.
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Widely-used graphics library
Skia is pretty great if you can get it running.
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Graphic Library for C
There’s also Skia by Google. Used by Android and Google Chrome.
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Ask HN: Is WASM (WebAssembly) getting adoption in real use cases?
Not specially something that you cannot do without WASM but at $WORK we are using a WASM build of Skia [0] to render canvas from nodejs.
Why use WASM ? Because we wanted to stay close to our stack (ie. calling wasm from nodejs). Do it work ? Yes, memory consumption is quite heavy though (each WASM module have its own heap that can quickly grow).
However we are looking to directly use Skia now and avoid the overhead of WASM so i think its a nice solution in the beginning but you might want to ditch it later on.
[0]: https://github.com/google/skia/tree/main/modules/canvaskit
imgui
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
The Dear ImGui readme is a good starting point:
https://github.com/ocornut/imgui
...now of course Dear ImGui is a specific implementation of an immediate mode UI framework, but it's also the most popular implementation.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
From the faq https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-w...
Q. What is this library called?
This library is called Dear ImGui. Please refer to it as Dear ImGui (not ImGui, not IMGUI).
(The library misleadingly started its life in 2014 as "ImGui" due to the fact that I didn't give it a proper name when I released 1.0, and had no particular expectation that it would take off. However, the term IMGUI (immediate-mode graphical user interface) was coined before and is being used in variety of other situations e.g. Unity uses it own implementation of the IMGUI paradigm. To reduce the ambiguity without affecting existing code bases, I have decided in December 2015 a fully qualified name "Dear ImGui" for this library.
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
My first guess would be it is supposed to sound like "Dear Imogen". However, it wasn't initially conceived of as a reference to anything. The "Dear" was tacked on to qualify the name [1].
[1] https://github.com/ocornut/imgui/blob/master/docs/FAQ.md#q-w...
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
What are some alternatives?
wxWidgets - Cross-Platform C++ GUI Library
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
NanoGUI - Minimalistic GUI library for OpenGL
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
CEGUI
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
nana - a modern C++ GUI library
nuklear
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.