Skia
imgui
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Skia | imgui | |
---|---|---|
43 | 290 | |
7,197 | 45,055 | |
1.7% | - | |
10.0 | 8.9 | |
7 days ago | 2 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Skia
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Ask HN: Is WASM (WebAssembly) getting adoption in real use cases?
Not specially something that you cannot do without WASM but at $WORK we are using a WASM build of Skia [0] to render canvas from nodejs.
Why use WASM ? Because we wanted to stay close to our stack (ie. calling wasm from nodejs). Do it work ? Yes, memory consumption is quite heavy though (each WASM module have its own heap that can quickly grow).
However we are looking to directly use Skia now and avoid the overhead of WASM so i think its a nice solution in the beginning but you might want to ditch it later on.
[0]: https://github.com/google/skia/tree/main/modules/canvaskit
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SIMD intrinsics and the possibility of a standard library solution
I use SkVx from Skia. It uses compilers' vector extensions and few platform-specific intrinsics. If no vector extension available (e.g. msvc), a scalar implementation is provided in the hope that compiler can vectorize it.
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Can you develop any type of desktop app with Flutter?
Regarding compiling to JS, you can compile dart to JS however when running Flutter on mobile platforms such as iOS or Android, you're not compiling to JS but instead you're using Dart to draw widgets on the screen via Flutter engine which uses a cross-platform graphics engine under the hood called Skia. If you're running on web on the other hand, your dart code would compile to vector graphics rendered within a canvas element in pure HTML.
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Build desktop applications with JetBrains' new UI style and Compose Desktop
It built on a render framework named skia, JetBrains create a kotlin mapping which named skiko for it.
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In One Minute : Flutter
Flutter applications are written in the Dart programming language, and can connect to platform languages such as Java, Kotlin, Swift, and Objective-C. Also, thanks to ffi support, it is possible to interact with the C code directly . Flutter itself is built with C, C++, Dart, and Skia (a 2D rendering engine).
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JetBrains invites developers to join the Fleet Public Preview Program
Fleet does not use Compose, but it does use Skiko[1], which also provides binding for Skia[2] (the native graphics library also used by Chrome & Flutter).
The main difference between the libraries is that Skija provides Java/JVM bindings for Skia, whereas Skiko provides Kotlin bindings for Kotlin/JVM, Kotlin/JS, and Kotlin/Native targets. Of course Skiko's Kotlin/JVM bindings can be used with other JVM languages, not just with Kotlin.
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Opinions on canvas(or canvas like capabilities) in React Native
RN Skia: https://github.com/Shopify/react-native-skia Skia itself: https://skia.org/
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Modern.Forms: Cross-platform spiritual successor to Winforms for .NET 6
Yeahp, it renders the controls itself using skiasharp, which I believe uses skia
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Alternatives to Cairo for 2d graphics for X11
If you want CPU rendering perhaps tiny-skia meets your needs? Also proper Skia is generally the Cairo alternative, though I dunno that its any easier to use or compile than Cairo is. Alternatively you could try Raqote or Piet.
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How do you read a big project's source code?
First step: Read the documentation. I see at the bottom of the github page that there's a link, so I go there: https://skia.org/
imgui
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What are the pros/cons of the best GUI options for a cross platform app in Rust?
Currently, I have narrowed potential libraries to: 1. Flutter 2. FLTK 3. Relm (GTK) 4. iced 5. Slint 6. Imgui, Imgui-rs 7. and gtk-rs
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Hey Rustaceans! Got a question? Ask here (4/2023)!
Imgui, Imgui-rs
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GUI programming in C++
Dear ImGui easy to use and understand immediate mode is simple to understand and fits games with a render loop Small file size Con: Doesn't look like your native OS widgets
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X Window System Basics
- X Toolkit Intrinsics Reference Manual
However they have very little to do with how modern operating systems (Windows, MacOS) deal with that stuff.
As for toys, I'd recommend reading about Dear ImGui [1]. It handles everything you mentioned while being self-contained so you can see how everything works from top to bottom. Many talks and articles have been written about it though I can't vouch for any of them.
- Welches ist die beste Programmiersprache für Anfänger?
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What is the fastest, lightest weight GUI framework?
Check out these: https://github.com/ocornut/imgui https://github.com/mikke89/RmlUi
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Music Player Application Project
ImGUI (https://github.com/ocornut/imgui) probably as simple as it can get
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C++ Projects with GUI
One simple, rather unimportant GUI library is this one, and even they claim a pretty long user list
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How to create GUI applications using C/C++
Dear ImGui and SFGUI are options.
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Is Raylib optimal for this project?
Raylib was created primarily for game development. If all you need is a minimal graphics library for drawing ui, then I would check out Nuklear or IMGUI Raylib will not help all that much with writing code to interface with the arduino and calculate the map.
What are some alternatives?
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
NanoGUI - Minimalistic GUI library for OpenGL
wxWidgets - Cross-Platform C++ GUI Library
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
CEGUI
FLTK - FLTK - Fast Light Tool Kit - https://github.com/fltk/fltk - cross platform GUI development
nana - a modern C++ GUI library
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
nuklear
webview - Tiny cross-platform webview library for C/C++/Golang. Uses WebKit (Gtk/Cocoa) and Edge (Windows)
raylib - A simple and easy-to-use library to enjoy videogames programming