single_file_libs
tinygltf
single_file_libs | tinygltf | |
---|---|---|
12 | 8 | |
8,657 | 1,886 | |
- | - | |
0.0 | 7.9 | |
4 months ago | about 1 month ago | |
C++ | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
single_file_libs
- Package manager for single file libs?
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NASA ICER image compression algorithm as a C library
Yep: https://github.com/nothings/single_file_libs
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How do I structure a library in C?
Also sometimes I use only header (.h) with all functions included wrapped by #ifndef and #endif. When I use these? for code that I always reuse to simplify things and some data stucture handling (to implement dynamic arrays). A good example list of these (not mine) are https://github.com/nothings/single_file_libs
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I re-implemented the Servo library for fun :)
Also, there are many libraries that are much bigger (little list I found) but are implemented in a single header file.
- Any website that lists all the available libraries for C?
- Is it me or is C++ on an Arduino abstracted to the point where it's basically a scripting language?
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Is there a data structures library I can use with Raylib?
If others have a similiar problem, I found a great github page that has lots of single header libraries, including data structures.
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Designing Low Upkeep Software
> Like, why don't we just let projects be "done"? Things don't need to be maintained and updated for eternity.
This is generally why I opt for "single-file" libraries that do one simple task well. The smaller the library, the more likely it is "done". For example, do I want some insanely complex image library that handles every file format under the sun, or do I just want some basic one that allows me to output a simple JPEG?
I often find myself referring to "single_file_libs" repository: https://github.com/nothings/single_file_libs
Looking at the open issues, it doesn't appear to be actively maintained but it's still an incredibly good resource for "completed" projects.
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Subscription Based Games
Steamworks is the easy option, but if you're programming-savvy you could also use a networking library (some lists for C and C++: 1 2 3) to accomplish the same thing.
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Is there a simple and reliable static object loader out there?
Have a look at these. https://github.com/nothings/single_file_libs#geometry-file
tinygltf
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gLTF Tangent space normals with DirectX 11
Hey. I am trying to adopt gLTF 2.0 in my "engine". I am using tinyGLTF library. I have troubles with reconstruction of tangent normals. When I try to convert sampled normal vNt from normal map into world space by multiplying by TBN matrix I get a wrong result:
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Can USDZ, glTF and GLB files contain a virus?
Here's an example of a recently patched remote code execution vulnerability in a library that parses gltf: https://github.com/syoyo/tinygltf/issues/368
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Redefinition of ... previously defined despite using #pragma once
I'm playing around with my own OpenGL rendering engine and I'm encountering an error when trying to include the tiny_gltf.h library found here. Every definition in the tiny_gltf.h header is throwing an error similar to the following:
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Where, online, can I download the .tar.gz file for tinygltf?
I searched for tinygltf in Google and found https://github.com/syoyo/tinygltf. I'm on mobile and didn't see the download link, but I switched the browser to desktop mode and there the green Code button is visible. And uf you click on it, you see the Download Zip link.
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Want to draw outlines on mesh using Geometry Shader, can't get mesh to render anything when using triangles_adjacency
If so, what if I'm using tiny_gltf, I don't get vectors of vertices so I can't sort them different. As far as I know.
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Good entry-level model format with animation
Or, alternatively https://github.com/syoyo/tinygltf
- Any opensource lib for loading gitf files? Something lightweight if possible
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Is there a simple and reliable static object loader out there?
If you want a file format that is much more featureful and much more shippable, look at https://github.com/syoyo/tinygltf
What are some alternatives?
awesome-cpp - A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
cgltf - :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99
3DWorld - 3D Procedural Game Engine Using OpenGL
collapseos - Bootstrap post-collapse technology
yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
awesome-c - A curated list of awesome C frameworks, libraries, resources and other shiny things. Inspired by all the other awesome-... projects out there.
OpenGL-4-Shading-Language-Cookbook-Third-Edition - OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
mu - Soul of a tiny new machine. More thorough tests → More comprehensible and rewrite-friendly software → More resilient society.
WickedEngine - 3D engine with modern graphics
tinyobjloader - Tiny but powerful single file wavefront obj loader
meshoptimizer - Mesh optimization library that makes meshes smaller and faster to render