shipyard
react-three-fiber
shipyard | react-three-fiber | |
---|---|---|
5 | 113 | |
665 | 25,986 | |
- | 1.1% | |
7.0 | 9.0 | |
10 days ago | 6 days ago | |
Rust | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shipyard
-
Deploying your Rust WASM Game to Web with Shuttle & Axum
With game matching the binary name used in Cargo.toml, above. The code we use is provided as an example of using the Shipyard Rust ECS. Paste the main.rs square_eater code from the repo into src/bin/main.rs in your project.
-
Sharing Saturday #458
I also initially followed the amazing bracket-lib tutorial, but was not satisfied with specs. Tried legion, but it seems kind of abandonned too. I choose to use shipyard in my project and I am pretty satisfied with it until now. I feel like it's a great compromise between usability and effectiveness, plus there is relatively up-to-date documentation. Maybe can you give it a try ?Shipyard
-
I hope my new-to-programming-enthusiasm gives you all a little nostalgia
Shipyard (Rust)
-
React Renderer for Three.js
It's not that it's incompatible, it's that when the ECS is the primary tool for organization, a DOM tree (or scenegraph) is merely one way of iterating over the entities - not the way.
This provides tons of benefits, so for example you can also decide to iterate over the entites by shader program and gain significant speedups for graphics processing, or maintain components that roughly sort them by their position in world space for physics and culling or lighting, etc.
To add to the sibling comment, there's another wonderful Rust ECS called shipyard[0] and I helped write a scenegraph for it (which I really need to update, one of these days)[1]
[0] https://github.com/leudz/shipyard
-
[Brainstorming] Use cases for variadic generics
Just as a final thing here, are, a, bunch, of, links for shipyard's tuple impls to show how its not an uncommon thing to need to do when writing an ECS :)
react-three-fiber
-
3JS Job Market
this is perfect then. a large part of the threejs userbase is using https://github.com/pmndrs/react-three-fiber (roughly 1/4, and growing) and this is also where you find lots of job opportunities. fiber has a vast eco system, but if you can pair this with your knowledge of shaders you'll find a job tomorrow if you wanted.
-
Next topics for mastering frontend
there's 3d with threeJS you could play around with that and hooking it into react with react-three-fiber.
-
Was anyone able to make a 3D CAD tool in React?
Have you looked at this: https://github.com/pmndrs/react-three-fiber
-
CLI vs Expo
Only instance in recent memory where I was able to get something working with Expo but not the CLI was when trying to integrate react-three-fiber, but even that may be resolved now.
-
Getting started with 3D web development
this will put you at a massive advantage: https://github.com/pmndrs/react-three-fiber it's a renderer, just like react-dom, it won't change what threejs is or how it functions.
-
Suggestions needed
there's a whole eco system around three in react and next. it starts with react-three-fiber, drei has tons of helpers, and then there's three-next for when you need 100% lighthouse, persisting canvas across routes etc.
-
Built a new splash page at the beginning of the year. Used the opportunity to experiment with react-three-fiber.
I picked the stack I did to expand upon my skill set. In particular, I wanted to brush up on react-three-fiber, react-spring & drei.
-
My own collection so far :)
I think the easiest for you would be to get into this through web development try this https://github.com/pmndrs/react-three-fiber coupled with this https://github.com/pmndrs/react-xr But don't expect super beautiful graphic from this, it's abstraction over three.js library which is abstraction over webgl standard which implements OpenGL ES 2.0 which is 7 years old graphics standard targeted to mobile devices with not much power. Or you can experiment with unity (unity XR) or unreal engine which are harder to learn but produce better graphics.
-
Why react?
On the technical side, the ability to have pluggable renderers has been very useful for us. We never would have considered 3D without react-three-fiber. Building cli applications with react-ink is pretty cool.
-
3D Product Card With ReactJS
Then, we need to install the dependencies that we will use in this project. We will use Three.js library, @react-three/fiber and @react-three/drei.
What are some alternatives?
hecs - A handy ECS
drei - 🥉 useful helpers for react-three-fiber
beatmapper - A 3D editor for creating Beat Saber maps
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
raylib-rs - Rust bindings for raylib
THREE.MeshLine - Mesh replacement for THREE.Line
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
Next.js - The React Framework
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
framer/motion - Open source, production-ready animation and gesture library for React
scheduler-test
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript