shipyard
beatmapper
shipyard | beatmapper | |
---|---|---|
5 | 7 | |
665 | 233 | |
- | - | |
7.0 | 0.7 | |
9 days ago | over 2 years ago | |
Rust | JavaScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shipyard
-
Deploying your Rust WASM Game to Web with Shuttle & Axum
With game matching the binary name used in Cargo.toml, above. The code we use is provided as an example of using the Shipyard Rust ECS. Paste the main.rs square_eater code from the repo into src/bin/main.rs in your project.
-
Sharing Saturday #458
I also initially followed the amazing bracket-lib tutorial, but was not satisfied with specs. Tried legion, but it seems kind of abandonned too. I choose to use shipyard in my project and I am pretty satisfied with it until now. I feel like it's a great compromise between usability and effectiveness, plus there is relatively up-to-date documentation. Maybe can you give it a try ?Shipyard
-
I hope my new-to-programming-enthusiasm gives you all a little nostalgia
Shipyard (Rust)
-
React Renderer for Three.js
It's not that it's incompatible, it's that when the ECS is the primary tool for organization, a DOM tree (or scenegraph) is merely one way of iterating over the entities - not the way.
This provides tons of benefits, so for example you can also decide to iterate over the entites by shader program and gain significant speedups for graphics processing, or maintain components that roughly sort them by their position in world space for physics and culling or lighting, etc.
To add to the sibling comment, there's another wonderful Rust ECS called shipyard[0] and I helped write a scenegraph for it (which I really need to update, one of these days)[1]
[0] https://github.com/leudz/shipyard
-
[Brainstorming] Use cases for variadic generics
Just as a final thing here, are, a, bunch, of, links for shipyard's tuple impls to show how its not an uncommon thing to need to do when writing an ECS :)
beatmapper
-
What are custom songs, exactly?
There are tools out there that do a half decent job of converting songs automatically. I use https://beatsage.com for example. This creates a basic map and quality varies wildly, usually you'd want to spice it up and do some fine tuning with a map editor like https://beatmapper.app
-
Beatsage with bmbf 1.16.4 update?
After you download your songs from Beatsage, upload them into beatmapper. (Click on "import existing map").
-
React Renderer for Three.js
I've built "vanilla" Three.js projects, and worked with react-three-fiber. It is incredibly useful.
Having a new set of "primitives" that map to three.js objects and being able to render them in a React application makes so many things easier. It's also just way less code to write compared to standard three.js.
RE: animation performance, I haven't had any issues with it. I presume either they're doing a bunch of optimizations, or the concerns are greatly exaggerated. You can check out an app I built using it if you want some proof: https://beatmapper.app/
-
I made a map for Dream in Drive (the in-game anime OP song) in Beat Saber!
I use a web-based map-making tool called Beatmapper, and there's some great tips and tutorials on the Beat Saber Modding Group wiki!
-
Can you create custom maps on quest 2 without connecting to a PC?
You can try BeatMapper, but it might not turn out well for you w/o a pc.
- Beatmapper – A 3D editor for creating Beat Saber maps
What are some alternatives?
hecs - A handy ECS
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
raylib-rs - Rust bindings for raylib
x_ite - X_ITE X3D Browser, view and manipulate X3D and VRML scenes in HTML.
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
shipyard-scenegraph
scheduler-test
awsm-web
goodluck - A hackable template for creating small and fast games. Nim port
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.