shipyard
goodluck
shipyard | goodluck | |
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5 | 2 | |
665 | 15 | |
- | - | |
7.0 | 3.2 | |
9 days ago | 11 months ago | |
Rust | Nim | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shipyard
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Deploying your Rust WASM Game to Web with Shuttle & Axum
With game matching the binary name used in Cargo.toml, above. The code we use is provided as an example of using the Shipyard Rust ECS. Paste the main.rs square_eater code from the repo into src/bin/main.rs in your project.
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Sharing Saturday #458
I also initially followed the amazing bracket-lib tutorial, but was not satisfied with specs. Tried legion, but it seems kind of abandonned too. I choose to use shipyard in my project and I am pretty satisfied with it until now. I feel like it's a great compromise between usability and effectiveness, plus there is relatively up-to-date documentation. Maybe can you give it a try ?Shipyard
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I hope my new-to-programming-enthusiasm gives you all a little nostalgia
Shipyard (Rust)
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React Renderer for Three.js
It's not that it's incompatible, it's that when the ECS is the primary tool for organization, a DOM tree (or scenegraph) is merely one way of iterating over the entities - not the way.
This provides tons of benefits, so for example you can also decide to iterate over the entites by shader program and gain significant speedups for graphics processing, or maintain components that roughly sort them by their position in world space for physics and culling or lighting, etc.
To add to the sibling comment, there's another wonderful Rust ECS called shipyard[0] and I helped write a scenegraph for it (which I really need to update, one of these days)[1]
[0] https://github.com/leudz/shipyard
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[Brainstorming] Use cases for variadic generics
Just as a final thing here, are, a, bunch, of, links for shipyard's tuple impls to show how its not an uncommon thing to need to do when writing an ECS :)
goodluck
What are some alternatives?
hecs - A handy ECS
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
beatmapper - A 3D editor for creating Beat Saber maps
raylib-rs - Rust bindings for raylib
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
emscripten - Emscripten: An LLVM-to-WebAssembly Compiler
scheduler-test
awsm-web
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.
Node RED - Low-code programming for event-driven applications
gtk-rs - Rust bindings for GTK 3
roguelike - Turn based dungeon exploration