scop_vulkan VS Yave

Compare scop_vulkan vs Yave and see what are their differences.

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scop_vulkan Yave
2 3
140 464
- -
1.8 9.6
over 2 years ago about 1 month ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scop_vulkan

Posts with mentions or reviews of scop_vulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.

Yave

Posts with mentions or reviews of Yave. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing scop_vulkan and Yave you can also consider the following projects:

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

liblava - Modern and easy-to-use library for Vulkan

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

Lupine - Game Engine Trial

Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

GLFW-OCaml - A GLFW binding for OCaml.

paradigm - C++20 Vulkan and GLes rendering engine

imtui - ImTui: Immediate Mode Text-based User Interface C++ Library

tinyraytracer - A brief computer graphics / rendering course

CubiCAD - A fast and modern vulkan based rendering engine

tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.