scop_vulkan
CubiCAD
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scop_vulkan | CubiCAD | |
---|---|---|
2 | 2 | |
140 | 16 | |
- | - | |
1.8 | 0.0 | |
over 2 years ago | about 2 years ago | |
C++ | C++ | |
MIT License | - |
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scop_vulkan
-
Scop – a 3D model viewer written in C++20 and Vulkan
> It's not mentioned which model format the viewer supports.
It's mentioned[0] in `README.md`:
> scop can load Wavefront .obj files
[0] https://github.com/cledant/scop_vulkan#features
CubiCAD
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SSAO shader more like edge shader? What have I done wrong?
You can find all code here. Important files are the geometry shaders (vert, frag) and the main class for the SSAO shader (.cpp, .h)
What are some alternatives?
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Physics3D - A 3D physics engine
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
tempest
Physically-based-deferred-shading - First attempt at writing a good looking 3D renderer. Written in C++ using OpenGL on Ubuntu.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
GLFW-OCaml - A GLFW binding for OCaml.
echo - A New Cross-Platform 2D 3D Game Engine
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
Tempest - 3d graphics engine
Yave - Yet Another Vulkan Engine